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Did you know

PostPosted: Sun Oct 08, 2006 6:21 am
by ?rjan Flatseth
Just something that It wish I know before just now. (which I perhaps would if I read all the armodillrun.com-stuff, which I didn't - what the hell - you don't read that stuff untless the pain and cofusion gets too unbearable on a spesific subject?) 8) :oops:

PostPosted: Mon Oct 09, 2006 2:50 am
by dudiobugtron
I voted 'I don't fully understand the question', but that is a bit misleading. Actually, I don't understand the question at all! :lol:

PostPosted: Mon Oct 09, 2006 3:28 am
by Weasel497
I voted "Quack - quack" Because this post makes no sense. Maybe you shouldn't post when you're high on crack...

PostPosted: Mon Oct 09, 2006 3:49 am
by Andrew
Um... why wouldn't you be able to do that?
Where exactly does it say the anchor points have to go first?
One thing I'd like to see added is the ability to switch a normal point to an anchor point, I'm going to add this ability to my level editor but it'll be nice to see it officially supported too.

PostPosted: Mon Oct 09, 2006 6:55 am
by JP
Andrew wrote:One thing I'd like to see added is the ability to switch a normal point to an anchor point


You can. Just create an anchor point anywhere and drag it onto the normal node. The trick is switching it back to a normal node...

PostPosted: Mon Oct 09, 2006 10:47 am
by Andrew
Oh

Now I feel like a fool... I didn't know that! I misunderstood the question.
Damn, I wish I knew that earlier.

PostPosted: Mon Oct 09, 2006 3:40 pm
by ?rjan Flatseth
hehe - you see? :wink:

PostPosted: Mon Oct 09, 2006 11:01 pm
by dudiobugtron
aha now I understand.

Yeah when I found that out I was a very happy chappy.

PostPosted: Wed Oct 11, 2006 3:19 am
by Vendetta
yeah when i found that it was a real help, but id also like to see a feature, where i can use the highlight tool, and then click on any point in the highlighted area, while the anchor tool is selected, and it will create anchor tools on all of the highlited objects :) would be a BIG help :)

PostPosted: Wed Oct 11, 2006 12:11 pm
by ?rjan Flatseth
I agree. I used lot of time on my last making of contest B, it was big and I had to put anchors on everything of some diverse reasons.

PostPosted: Wed Oct 11, 2006 2:41 pm
by Andrew
You'll be wanting to check out the latest version of my level editor. It does this (anchor->normal, and vice versa, by selecting a group)

PostPosted: Wed Oct 11, 2006 2:48 pm
by ?rjan Flatseth
Thats absolutely great! Makes it lot faster to create levels. It will also make it lot easyer to f.ex. use the perfect horisontal/ vertical - stuff in anchored part of the construction.

PostPosted: Wed Oct 11, 2006 2:58 pm
by Andrew
I'm not sure what you mean exactly, but if you mean selecting part of the level for straightening, well that doesn't work just yet, the whole level is still straightened.

PostPosted: Wed Oct 11, 2006 7:54 pm
by Toa the Boa
Yes I knew that, but I don't make any levels anyway. Just when I'm forced to after winning contests, but I'm not competing in contests now anyway. :p