Nishimaster wrote:But how hard would that be? lol. I'd like to see a mechanism like that, it would certainly be interesting...
If kingofthespill is still around - he had a spectator level which was a ramp with 3 holes in it for the exits; when the first armadillo fell into it's exit it 'shut' the lid over the first hole so the next armadillo could roll accross it.
Also, the armadillos were all balanced on a very tweaked balancing device which meant that once all 3 had gone into their holes, they moved into the right position, and all 3 started disappearing!
I can't find a link to it, but there have been other examples of similar ideas - EG: PeterT's Lemmidillos level (where you need to get most of the 'dillos in that chute to lift the main 'dillo high enough), and BFC's SkeeDillo contest level (in the contest archive), which is slightly more abuseable but still a good illustration of the concept.