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PostPosted: Fri Oct 27, 2006 6:40 pm
by Nishimaster
Just noticed something - if you make multiple armadillos, you only have to get one into it's portal to complete the level. Isn't there a way to make it you have to get all three in their respective portals? Provided the other two don't die, the first one if it stays in long enough completes the level on it's own, so you only have to get one in and stall the other ones which makes this level waay easier.

PostPosted: Sat Oct 28, 2006 3:22 am
by Andrew
Nope... this is a limitation of the game itself, I can't do anything about it.
Remember that it's a great bonus that this even works, as in theory it probably shouldn't, Peter has obviously implemented partial dillo support already so look for proper support in a newer release.

In any case, I haven't touched the level editor in a couple of weeks, been really busy with other things (just came back from a week in Poland), but we'll see how it goes.

PostPosted: Sun Oct 29, 2006 9:28 pm
by dudiobugtron
Nishimaster wrote:Just noticed something - if you make multiple armadillos, you only have to get one into it's portal to complete the level. Isn't there a way to make it you have to get all three in their respective portals? Provided the other two don't die, the first one if it stays in long enough completes the level on it's own, so you only have to get one in and stall the other ones which makes this level waay easier.


You could set up a clever mechanism where some of the armadillos needed to (effectively) get to their goal in order to make the final armadillo able to get to its goal.

PostPosted: Mon Oct 30, 2006 10:55 am
by Nishimaster
But how hard would that be? lol. I'd like to see a mechanism like that, it would certainly be interesting...

PostPosted: Mon Oct 30, 2006 9:34 pm
by dudiobugtron
Nishimaster wrote:But how hard would that be? lol. I'd like to see a mechanism like that, it would certainly be interesting...


If kingofthespill is still around - he had a spectator level which was a ramp with 3 holes in it for the exits; when the first armadillo fell into it's exit it 'shut' the lid over the first hole so the next armadillo could roll accross it.

Also, the armadillos were all balanced on a very tweaked balancing device which meant that once all 3 had gone into their holes, they moved into the right position, and all 3 started disappearing!

I can't find a link to it, but there have been other examples of similar ideas - EG: PeterT's Lemmidillos level (where you need to get most of the 'dillos in that chute to lift the main 'dillo high enough), and BFC's SkeeDillo contest level (in the contest archive), which is slightly more abuseable but still a good illustration of the concept.

PostPosted: Mon Oct 30, 2006 10:30 pm
by Ryo_Sangnoir
You're looking for "Proof of Concept"

Attached for convenience.

PostPosted: Tue Oct 31, 2006 2:02 am
by dudiobugtron
Ryo_Sangnoir wrote:You're looking for "Proof of Concept"

Attached for convenience.


Well remembered!!

No wonder I couldn't find it though, with a name like that!