Level editor testers required

Everything about the level editing process.

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Postby Nishimaster » Tue Oct 10, 2006 12:31 pm

well, the add text tool would be better if it actually added text, not text shaped structures made out of rope and anchor points...
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Postby Andrew » Tue Oct 10, 2006 12:44 pm

Nishimaster, you have unrealistic expectations. If Armadillo Run doesn't support something, then how can I add it in an external editor?
As it happens, you can of course add text to a level just like in the tutorial levels... however, you have to set it to a tutorial level, and then you can't save any solutions you make to the level.
This may still be useful for spectator levels & I can add it if people are interested.

Oh, and the current text tool is configurable to any material you like, not just rope. Try it with other materials...
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Postby Muffenz » Tue Oct 10, 2006 9:55 pm

Nishimaster wrote:well, the add text tool would be better if it actually added text, not text shaped structures made out of rope and anchor points...


http://www.1001fonts.com/

Well fix the undo and try to make it more user friendly and... lets see

try to make it run with the game, like a addon or plugin so it starts with the game
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Postby Andrew » Tue Oct 10, 2006 11:42 pm

Muffenz wrote:
Nishimaster wrote:well, the add text tool would be better if it actually added text, not text shaped structures made out of rope and anchor points...


http://www.1001fonts.com/

Well fix the undo and try to make it more user friendly and... lets see

try to make it run with the game, like a addon or plugin so it starts with the game


Any useful comments?
You wanted to be a tester of a program that's nowhere near finished, and you complain it's not user friendly.

Undo isn't broken... it's not even implemented yet. It will be soon.
As for adding fonts, normal fonts wont work as they (usually) contain bezier curves and obviously Armadillo Run only works with straight lines. I have a few more which I'll add though.
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Postby dudiobugtron » Wed Oct 11, 2006 1:26 am

Andrew wrote:You wanted to be a tester of a program that's nowhere near finished, and you complain it's not user friendly.

That would be the first thing I complained about if I tested it :P
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Postby Muffenz » Wed Oct 11, 2006 1:42 am

thats what i was thinking

also im a atrist not a tester ^_^
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Postby Andrew » Wed Oct 11, 2006 2:39 am

Ok. You're missing the point here. Obviously the program isn't as user friendly as it could be, so saying so is pointless. If you have any specific problems with it, then let me know.
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Postby dudiobugtron » Wed Oct 11, 2006 4:02 am

Andrew wrote:Ok. You're missing the point here.

I prefer 'Sorry, I could have explained that better'. :P
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Postby Andrew » Wed Oct 11, 2006 1:46 pm

Muffenz wrote:thats what i was thinking

also im a atrist not a tester ^_^


Stick to being an "atrist" then. Whatever that is.

dudiobugtron wrote:
Andrew wrote:Ok. You're missing the point here.

I prefer 'Sorry, I could have explained that better'. :P


I was very clear from the start, on the post here and in the readme file.
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Postby ?rjan Flatseth » Wed Oct 11, 2006 2:01 pm

:shock:

I think its cery cool that you are working with this ad. But such stuff will - and always will result in coments - some fair and some unfair. This due to misunderstandings by the tester and/or some by you. This will happend again and again somewhere else with anybody else. Even though I fully understand that it is frustrating if you feel people have the wrong focus at your hard unfinished work - you cannot expect though that every tester reads all related posts all trhough even though of course that would spear us from lot of misunderstandings. But this is a forum open for all the world and that means we have to take the good stuff and the bad stuff. Languagebarrier, age and culture is also a potential factor.
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Postby Andrew » Wed Oct 11, 2006 5:38 pm

Testers who are actually willing to provide relevant/useful feedback should check out the latest build, available now.
It adds full undo support, as well as multiselect so you can switch groups of points to anchors/normal points very easily.
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Postby Vendetta » Wed Oct 11, 2006 10:14 pm

id love to help test, i play the game alot so ill try to provide as much feedback as possible :)
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Postby Toa the Boa » Thu Oct 12, 2006 9:39 am

I would like to test this program! Being a programmer myself, I have lots of experience in both programming and testing. :)
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Postby Toa the Boa » Fri Oct 13, 2006 7:25 pm

A few things after 10 minutes of testing:

When in select mode: when you hold down the mousebutton, you should be able to select multiple items (just as when you click "Multi"). When you click in select, then you select one item, when you hold then you draw a rectangle. No need for two different modes, as long as "Create" is its own mode.

When scrolling with middle mouse button, it stops scrolling when mouse moves out of the window, and everything moves back to the original position when you enter the window again. May be annoying.

The hotspot for selecting a horizontal and vertical item is maby too small, while the hotspot for a diagonal item seems a bit to big (and sometimes a little "off" where it should be).

I'll test more tomorrow. :) Now I will get superduper drunk. Oh yes.
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Postby seanarmadillo » Fri Oct 13, 2006 7:48 pm

I will test
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