animated stereogram

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animated stereogram

Postby n.fav » Tue Aug 15, 2006 4:33 pm

I wanted to do a spectator level like a stereogram, that would be cool to see it in motion with physics :), but it needs structures who do exactly the same in synchro...
It need copy-paste function but I managed a start with the boundaries tip to make really straights line and use them like a grid.

here is a page about stereogram if you don't know how to watch it: http://en.wikipedia.org/wiki/Stereogram
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Stereogram in Armadillo Run
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Postby BioDroid » Tue Aug 15, 2006 5:45 pm

I find it intresting to attach metalbars to the already attached bars on the spinners. The swinging dynamics are intresting.

It shows how a simple circular movement can look so randomly, even in a causal enviroment (like our own reality).
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dynamics.JPG
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Postby kingofthespill » Tue Aug 15, 2006 7:12 pm

Sooo similiar :shock: , almost unreal without copy & paste.
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Postby dudiobugtron » Wed Aug 16, 2006 12:04 am

kingofthespill wrote:Sooo similiar :shock: , almost unreal without copy & paste.

There is a copy-and-paste function of sorts when you are level-editing. I havent' seen these levels though so I'm not sure what you are talking about :D
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Postby n.fav » Wed Aug 16, 2006 2:07 pm

Based on the same idea, I constructed an almost stable thing free of any anchor point !

It was difficult to find the right balance between the rockets force and the weight of this...spaceship... 8)
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