My first large spectator level

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My first large spectator level

Postby Goldensunboy » Thu Mar 29, 2007 5:30 am

I have a fairly powerful CPU, and it still slows down. Don't say I didn't warn you! :wink: This is a large level that I created (actually my first extensive one, most are small ones that practice types of mechanisms), and I made use of "the force", and loads of mechanical switches. I don't like timers at all, so none were used here; I just feel that they take away from the overall feel and realism of an otherwise mechanical game. I don't use rockets much either, but one was appropriate in a part of the level. Enjoy, at least if you like these sort of levels.

Also, what parts of the level do you all like and dislike? I would like to know for future reference, as I haven't made many levels yet, and I would like my future ones to be more fun to watch, or solve if it's not a spectator level. I am experimenting, and trying to come up with new mechanical switch ideas, too.
Attachments
GSB - Armadillo's Run.lvl
A long level with series of mechanical switches, force trampolines, etc.
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Postby seanarmadillo » Thu Mar 29, 2007 7:54 pm

i loved that very nice use of mechanics and forces and other elements of armadillo run.. i rate it 9.5/10
-armadillo master builder-
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Postby dudiobugtron » Mon Apr 02, 2007 5:07 am

seanarmadillo wrote:i loved that very nice use of mechanics and forces and other elements of armadillo run.. i rate it 9.5/10


Wow!

seanarmadillo usually has no problem telling people what they did wrong, so if he gives you praise this good you definitely deserve it. :D
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