Changing the Boundaries effects the simulation outcome!

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Changing the Boundaries effects the simulation outcome!

Postby sh0v0r » Wed Jun 28, 2006 2:35 am

I'd just finished up with a Spectator level and decided I wanted to adjust the boundaries, to my horror I found that something had changed and the level was broken.

I then tried to tweak the boundary to get back to what I had and couldnt find the exact dimensions so I had to rework the level to get it to complete again.
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Postby QuackAttack » Thu Jun 29, 2006 3:39 am

i know what you mean... it happened to me to :cry:
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It's a bug!

Postby MulleDK13 » Wed Jul 19, 2006 6:49 pm

Yeah, I found out that it's a bug in the physics-engine.

If you change the Boundaries, it can change the whole way of the run!

Also if you have made a level, that works perfectly, and even though you run it 10,000 times it still works, a bug can occur... If you place a simple structure or something, somewhere in the level, and it's not even have any relation or contact with the rest of the level, the level will break, and stop working... You can play it 10,000 times more, and still not working. If you then remove that structure again, the bug disappears, and the level are working 100% again...

It's a really anoying bug, but I doubt that it can be fixed easily!
- MulleDK13
(My best game: http://www.rf.treesoft.dk (physics))
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Re: Changing the Boundaries effects the simulation outcome!

Postby kuposrock » Wed Jan 23, 2008 4:18 am

sh0v0r wrote:I'd just finished up with a Spectator level and decided I wanted to adjust the boundaries, to my horror I found that something had changed and the level was broken.

I then tried to tweak the boundary to get back to what I had and couldnt find the exact dimensions so I had to rework the level to get it to complete again.



you know theres an undo botton right..O.o
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