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PostPosted: Wed Nov 08, 2006 3:06 am
by ?rjan Flatseth
To sticky it, edit the first thread and there will be a choice x-normal x-sticky x-somethirdalternative. And of course - to this, one have to possess greater power like me and you :wink: , as we are now sentinels on this outpost of hell :twisted: 8)

PostPosted: Wed Nov 08, 2006 4:22 am
by dudiobugtron
Thus it was explained by ?rjan the wise, and thus it was carried out!

Void 2

PostPosted: Mon Dec 11, 2006 1:27 am
by Concave
I made a really sweet Force throw into a catching bucket which was lifted by a pulley like system to complete void 2.

I was over budget by $770 though :oops:

PostPosted: Tue Jul 10, 2007 6:23 pm
by JustcallmeDrago
there needs to be more information on how to break pre-placed pieces by overlapping nodes, because, I don't know!

PostPosted: Tue Jul 10, 2007 6:59 pm
by McGinge
:arrow: For breaking nodes its not the placing OVER THE TOP that breaks them. The fact that most objects ie. metal bars and sheets have more compressive strength than tensional strength means that if you were to push and pull two different anchored-at-one-end bars with the same force then the one being pulled would break force. This is shown in the first attachment.

:arrow: To break nodes, you need to have ideally a no based anchored triangle (>), with there being an metal bar or 2 down the middle towards the smaller end (->, except a lot closer). Then put the middle bar as close as you can towards the pointy end of the triangle without the end node of the solitary metal bar going over the other side of the node on the 2 connected bars. With a minutes tweaking, most nodes can be broken. Described above is the simplest method, but in the second attachment I show a number of different ways of breaking nodes.

Essentially its putting part of an object so close to a node than when the simulation starts the force acting to stretch the metal is too much and it breaks.

In my attachments, use the frame by frame button (which is "o") from the beginning with the forces view on to see how this works.

Hope my garbled explanation helps Drago!! :D

PostPosted: Tue Jul 10, 2007 7:10 pm
by JustcallmeDrago
wow thanks, that really helps a lot! i've always been trying to break things like this and i didn't realized it was tension that was weak!

this should be included in the first post!

PostPosted: Tue Jul 10, 2007 7:18 pm
by McGinge
damn i shudnt have told you; now your gonna beat me in all the contests :D Also the tension stuff is in the table provided in the instructions in the AR menu!!

PostPosted: Wed Jul 11, 2007 12:23 am
by JustcallmeDrago
beat you? hahaha yeah right!

PostPosted: Wed Jul 11, 2007 11:20 am
by McGinge
well you seem to know your stuff drago!!

PostPosted: Fri Jul 13, 2007 1:53 am
by gamma57
I thought that this was funny.

Dark structures that apear to be light, then gravity pulls them into a dark configuration. Still counts a Dark solution though, even though the intent was light. :P

I made a light structure, but gravity made it dark.

PostPosted: Fri Jul 13, 2007 7:26 am
by McGinge
thats pretty cool; it would interesting to see if this would work with other types of force... :P

PostPosted: Fri Aug 03, 2007 11:35 pm
by manored
Im having problems to recreate the force: the overlaping segment that is supposed to receive the force that will cause the stuff to spin either is lauched in the wrong direction or breaks... tips? :)

Pleaaaaaaase? :)

Pretty pleaaaaaaase?