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Reciprocating Pistons

PostPosted: Tue Jun 10, 2008 7:11 pm
by gregtipps
I managed to get these working; the tensioned piece of cloth is key, even if it does look ugly :D.

These are probably ultimately useless (they can't exert a whole lot of force without themselves breaking), but it's a starting point!

Re: Reciprocating Pistons

PostPosted: Tue Jun 10, 2008 7:36 pm
by gregtipps
I thought the cloth was just holding everything together; as it turns out, it's exerting a force on the plate in opposition to the rockets' rotation.

The tensioned cloth wants all of its points to be collinear, so it's pulling the metal sheet's endpoints around in a circle. Nifty! Here's a refinement. Those wheels spin incredibly fast when all plates are given a cloth piece, by the way.

Re: Reciprocating Pistons

PostPosted: Tue Jun 10, 2008 7:51 pm
by gregtipps
Quirky gadget achieved; done for now.

Re: Reciprocating Pistons

PostPosted: Sun Jun 22, 2008 8:53 pm
by Condor
I used the F_p_5 design to create a quite cool spectator level:

Re: Reciprocating Pistons

PostPosted: Wed Jun 25, 2008 1:57 pm
by m3f
I tried to create circular mechanism, but I do not have enough skill in armadillo run!

Re: Reciprocating Pistons

PostPosted: Tue Oct 21, 2008 7:09 am
by Ralith
m3f wrote:I tried to create circular mechanism, but I do not have enough skill in armadillo run!


Your most noticable problem (which I'm too lazy to fix, sorry) is that from the first pusher to the second, the area is slightly too long.