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Re: Armadillo Run version 2 available for beta testing

PostPosted: Sun Oct 11, 2009 1:10 pm
by ioncorpse
I found good material - Ar itself :) It should be cheap, but once it came - it also should come to portal :)

Re: Armadillo Run version 2 available for beta testing

PostPosted: Sun Oct 11, 2009 4:59 pm
by ioncorpse
Strange, that materials like "Metal bar" completely destroyed instead of bend and then brakes into peaces. And what about possibility to add materials outside level boundaries (in editor only)? If there was possible to make levels with not rectangle shape - it would be interesting also...for example AR in one rectangle, portal in another one, so there is a area where player can't add materials but through which AR should follow.

Re: Armadillo Run version 2 available for beta testing

PostPosted: Fri Oct 16, 2009 4:16 pm
by ioncorpse
I post this level here not PM. It's a bug, but I think it's normal. Just too many objects on the level. But still funny.

Re: Armadillo Run version 2 available for beta testing

PostPosted: Sun Nov 01, 2009 4:17 pm
by rob
Peter, I have some more suggestions for you.
You indicated you like keeping the original yellow dillo and blue portal as they are now (yellow dillo in any portal and any dillo in blue portal) but there have been misunderstandings about that in recent contests. For new players it will be even more confusing so I suggest to make that dillo and portal distinctly different (multicolor?) from the others.
Second one is the level browser. After some contests the list gets huuge. Is it possible to show only the levels in that list and once you click a level fold out the list of solutions?

Re: Armadillo Run version 2 available for beta testing

PostPosted: Mon Nov 02, 2009 1:38 pm
by peterstock
Rob - good points, making the armadillo and portal multi-coloured would make it clearer and I'll make sure I do that. I'll try to make the level browser better like you suggest too.

Re: Armadillo Run version 2 available for beta testing

PostPosted: Thu Nov 05, 2009 6:29 pm
by Votart Silak
Hi, Peter!
It would be remarkable, if there would be a viewing mode in which the trajectories of movement of a dillos would be drawn.

Re: Armadillo Run version 2 available for beta testing

PostPosted: Fri Nov 06, 2009 12:55 am
by underline
hello! nice to know that you are making a new version of the game.
What about add pulley object in Armadillo Run 2?? It will be very helpfull and cool to work with!

Success

Re: Armadillo Run version 2 available for beta testing

PostPosted: Wed Jan 13, 2010 8:15 pm
by cablelag
I haven't been on here forever but today I thought wonder what Peter Stock is up to..
I checked the AR wiki.. nothing
Came here and I was like OMG AR2 :shock:
But then I saw the nomenclature of "version 2" then I was like :(

That being said, I downloaded the V2 of it.. ... Seems to work fine :)

My dollars are waiting for AR2 tho Pete! Don't you want my money?! :p

Re: Armadillo Run version 2 available for beta testing

PostPosted: Fri Jan 15, 2010 9:38 pm
by craigminah
Is it possible to copy my config and level solutions from AR1 to AR2?

Re: Armadillo Run version 2 available for beta testing

PostPosted: Fri Jan 15, 2010 10:46 pm
by craigminah
Has "fast forward" implement in AR2? I see no difference in the look and feel of AR2 versus AR1. Is there any way to tell if AR2 is running (other than me opening AR2)?

Re: Armadillo Run version 2 available for beta testing

PostPosted: Sat Jan 16, 2010 12:39 am
by rob
The look is the same, the feel definately not. If you leftclick on "slow" in the bottom right corner you have slomotion, if you rightclick it you have fastforward. Try dropping a dillo on an anchored plate. In ar1 it will drop dead and in ar2 it will bounce depending on where you hit the plate.
In editor there are several (well hidden) features like changing price, gravity and number of dillo's. In the readme file this is explained.
I am sure that in future versions the look will change :D

ps you can play ar1 levels in ar2 but don't expect your old solutions to work. The dillo reacts different and it's much harder to create dark force.

Re: Armadillo Run version 2 available for beta testing

PostPosted: Sun Jan 17, 2010 2:57 am
by craigminah
Thanks...I'll go through all levels again which sounds like even more fun :) Started AR1 a couple days ago and am on level 47 already without using dark forces.

Re: Armadillo Run version 2 available for beta testing

PostPosted: Fri Feb 19, 2010 3:46 pm
by Njaa
I didn't see Peter ask for suggestions, but I'll share mine anyway :D

A dillo that returns to its original position x times after being ported out of the level. This could create emphasis on solid and reusable, concepts rather than pixel perfect minimalistic solutions.

Alternately, but more unlikely, introducing a different RNG between instances, and computing a success percentage over tens or hundreds of runthroughs. I.E the simulation is not deterministic.