Well, it couldn't really be electronic anyway in this game, since there isn't any electricity. I was thinking about the available forces in this game, one is gravity, kinetic energy is another but I can't think of anything else.
I'm designing a computer right now so I have found out how transistors work and they seem to work kind of like an AND gate. (I think there's a transistor in an AND gate that works like an AND gate.)
I'm thinking that maybe using cloth and kinetic energy might work.
And for other kinds of methods, I read about a design for a computer, I think a couple of centuries before the first computer. (Well, modern type of computer anyway, someone discovered a thousand year old object somewhere and it was technically a computer.) I think the design involved gears and was powered by a steam engine.
I'd like to build some sort of rechargable battery too, and I've got an idea for how it migh work. Making some sort of gear that can only go in one direction so it'll use the small amount of force from the power plant to put tension on elastic or something. Although I'm not sure how you would utilise it after that.
Oh, and I got an idea for a new spectator level so I'll work on that soon.
Edit:
It would probably just be the first simulated computer that would be taxing the system, the levels of repeated software might just depend on the capabilities of that simulated computer. Although the fact that modern computers use a billion transistors means that it would probably crash or something anyway.
dudiobugtron wrote:I think that would be pretty taxing on your original system!!!!!!
Edit #2:
Well, my idea for a level didn't work, apparently if you try to stack armadillos they just fall into each other.
Although I suppose I could still try building an army of armadillos. (But it slows down my computer a lot so I probably wont.)