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Re: Dark UFO. Supported by several dilloe's

PostPosted: Sat Oct 14, 2006 10:06 am
by Mathias-san
?rjan Flatseth wrote:OK, a litle unstable - but has anyone tried with two or more armadillos attached to the same dark UFO? :shock: Mad-Mathias-ball down the hall!

How do you get more armadillos?

PostPosted: Sat Oct 14, 2006 10:29 am
by ?rjan Flatseth
dont quite know, try to find f.eks the euogamecontest level "lemmdillos" and edit the allready multidillolevel. Here is a thread I found about it. http://armadillo.metaclassofnil.com/forum/viewtopic.php?t=127

Re: Stabilized dark UFO

PostPosted: Sat Oct 14, 2006 10:59 am
by mark_man
?rjan Flatseth wrote:Here is a simple way to make it lot more stable. Well perhaps not that stable but.. well find out more as time go bye eyh? :wink:

I only downloaded this one and have completed the lvl with some additional rubber

Re: Dark UFO. Supported by several dilloe's

PostPosted: Sat Oct 14, 2006 11:44 am
by Andrew
Mathias-san wrote:
?rjan Flatseth wrote:OK, a litle unstable - but has anyone tried with two or more armadillos attached to the same dark UFO? :shock: Mad-Mathias-ball down the hall!

How do you get more armadillos?


If you use my editor, you can put in as many armadillos as you want... you can also do other things that aren't possible in the proper editor.
See http://armadillo.metaclassofnil.com/for ... php?p=4798 for details.

Re: Dark UFO. Supported by several dilloe's

PostPosted: Sat Oct 14, 2006 11:56 am
by Mathias-san
Andrew wrote:
Mathias-san wrote:
?rjan Flatseth wrote:OK, a litle unstable - but has anyone tried with two or more armadillos attached to the same dark UFO? :shock: Mad-Mathias-ball down the hall!

How do you get more armadillos?


If you use my editor, you can put in as many armadillos as you want... you can also do other things that aren't possible in the proper editor.
See http://armadillo.metaclassofnil.com/for ... php?p=4798 for details.

ooOOoo
Thanks :D

PostPosted: Sat Oct 14, 2006 1:12 pm
by DJC
A very quick and basic level based on the ingenious developments discussed last night.

PostPosted: Sat Oct 14, 2006 5:21 pm
by mark_man
50+

PostPosted: Sun Oct 15, 2006 8:16 am
by JP
It doesn't seem like it's necessary to have the rubber overlap the dillo at the start of the level. Here's what I have after about a 1/2 hour of tweaking, but I'm having trouble stabilizing it (or generating sufficient upwards force). :?

Any thoughts?

PostPosted: Sun Oct 15, 2006 10:18 am
by DJC
JP wrote:It doesn't seem like it's necessary to have the rubber overlap the dillo at the start of the level. Here's what I have after about a 1/2 hour of tweaking, but I'm having trouble stabilizing it (or generating sufficient upwards force). :?

Any thoughts?


This could be a significant breakthrough because it means it can be used in a solution, not just in the design of a level.

Needs more work though and from lots of us I think.

Well done.

PostPosted: Sun Oct 15, 2006 10:19 am
by DJC
Incidentally I passed one of Sangnoir's experiments onto my friend. His reaction was: "burn the witch".

PostPosted: Sun Oct 15, 2006 10:28 am
by JP
JP wrote:I'm having trouble stabilizing it


I've found some far more stable configs (almost self correcting), but it doesn't seem to help the lift any.

PostPosted: Fri Dec 01, 2006 1:06 am
by Hyperkubus
DJC wrote:A very quick and basic level based on the ingenious developments discussed last night.

55+