?rjan Flatseth wrote:OK, a litle unstable - but has anyone tried with two or more armadillos attached to the same dark UFO? Mad-Mathias-ball down the hall!
How do you get more armadillos?
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?rjan Flatseth wrote:OK, a litle unstable - but has anyone tried with two or more armadillos attached to the same dark UFO? Mad-Mathias-ball down the hall!
?rjan Flatseth wrote:Here is a simple way to make it lot more stable. Well perhaps not that stable but.. well find out more as time go bye eyh?
Mathias-san wrote:?rjan Flatseth wrote:OK, a litle unstable - but has anyone tried with two or more armadillos attached to the same dark UFO? Mad-Mathias-ball down the hall!
How do you get more armadillos?
Andrew wrote:Mathias-san wrote:?rjan Flatseth wrote:OK, a litle unstable - but has anyone tried with two or more armadillos attached to the same dark UFO? Mad-Mathias-ball down the hall!
How do you get more armadillos?
If you use my editor, you can put in as many armadillos as you want... you can also do other things that aren't possible in the proper editor.
See http://armadillo.metaclassofnil.com/for ... php?p=4798 for details.
JP wrote:It doesn't seem like it's necessary to have the rubber overlap the dillo at the start of the level. Here's what I have after about a 1/2 hour of tweaking, but I'm having trouble stabilizing it (or generating sufficient upwards force).
Any thoughts?
JP wrote:I'm having trouble stabilizing it
DJC wrote:A very quick and basic level based on the ingenious developments discussed last night.
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