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Hoverball?

PostPosted: Fri Oct 13, 2006 7:48 pm
by Mathias-san
Ok I was just toying around and this suddenly happened..
Anyone know why it flys?
And can anyone tweak it so that it flys upwards and not just falls to the side?
If I'm the first to discover it, let's call it hoverball and it's a part of the boborubber effect :D

PostPosted: Fri Oct 13, 2006 7:50 pm
by seanarmadillo
O!!!!! its jesus in the form of a armadillo run player, every one has been trying to do that YOU DID IT WTF HAX, HOVER FORCE

PostPosted: Fri Oct 13, 2006 7:52 pm
by Mathias-san
seanarmadillo wrote:O!!!!! its jesus in the form of a armadillo run player, every one has been trying to do that YOU DID IT WTF HAX, HOVER FORCE

hehe then we'll call it the boborubber effect :D
and it is not making any sense at all :D

PostPosted: Fri Oct 13, 2006 8:28 pm
by Ryo_Sangnoir
Okay, attempt at explanation: it's a bug :P.

From http://armadillo.metaclassofnil.com/for ... .php?t=156:

peterstock wrote:3 - Similarly to 2, when the armadillo is colliding with something, but there isn't space to resolve the collision (it's being squashed), it can revolve - creating movement with no source of energy.


So, it's that bug (I think) Normal uses of the bug have been to surround the 'dillo with rubber or cloth, then tension it. As in the editor you can place the armadillo inside constructions already, you get the compression already. As the armadillo is being compressed at the top, it moves up, I suppose. To have no right/left movement, it would have to be perfectly balanced.

You can adjust the tension levels to make it veer, as long as it doesn't break. If it spins long enough fast enough, it'll break.

PostPosted: Fri Oct 13, 2006 8:28 pm
by Mathias-san
Edit: read the post before this... it's much better..

Ok.. I have figured out how it works:
The tension in the rubber doesn't get all pushed out, because of the ball being in the way, because of that it pushes the ball upwards which then pushes up the upper rubber part which moves the whole construction

PostPosted: Fri Oct 13, 2006 8:29 pm
by Mathias-san
Ryo_Sangnoir wrote:Okay, attempt at explanation: it's a bug :P.

From http://armadillo.metaclassofnil.com/for ... .php?t=156:

peterstock wrote:3 - Similarly to 2, when the armadillo is colliding with something, but there isn't space to resolve the collision (it's being squashed), it can revolve - creating movement with no source of energy.


So, it's that bug (I think) Normal uses of the bug have been to surround the 'dillo with rubber or cloth, then tension it. As in the editor you can place the armadillo inside constructions already, you get the compression already. As the armadillo is being compressed at the top, it moves up, I suppose. To have no right/left movement, it would have to be perfectly balanced.

You can adjust the tension levels to make it veer, as long as it doesn't break. If it spins long enough fast enough, it'll break.

well have anyone made it before?

PostPosted: Fri Oct 13, 2006 10:04 pm
by Ryo_Sangnoir
Nope, you're the first. Or at least the first poster :P.

Congrats!

PostPosted: Fri Oct 13, 2006 10:36 pm
by PeterT
Congrats from me as well, like many I tried making a UFO without success ;)

UNBELIVABLE

PostPosted: Fri Oct 13, 2006 10:45 pm
by ?rjan Flatseth
So there was a way. I have dreamt about this. Thank you very much! This is very interesting. Hipefully there wil be a way to control itsomeway. :shock: :shock: :D :D

Stabilized dark UFO

PostPosted: Fri Oct 13, 2006 10:57 pm
by ?rjan Flatseth
Here is a simple way to make it lot more stable. Well perhaps not that stable but.. well find out more as time go bye eyh? :wink:

PostPosted: Fri Oct 13, 2006 11:04 pm
by seanarmadillo
the problem is, that, it only works on the ball because, things cannt got through it or compress it

PostPosted: Fri Oct 13, 2006 11:43 pm
by ?rjan Flatseth
It actually works fine without tension too.

PostPosted: Sat Oct 14, 2006 12:33 am
by Mathias-san
yay :D
so many congrats :D

PostPosted: Sat Oct 14, 2006 12:56 am
by dudiobugtron
OH MY GOD

I have dreamed of this day. Mathias, you are my new Hero.

The 'bobo rubber effect' is a terrible name though. I think we'll stick with hoverball :D

Dark UFO. Supported by several dilloe's

PostPosted: Sat Oct 14, 2006 9:30 am
by ?rjan Flatseth
OK, a litle unstable - but has anyone tried with two or more armadillos attached to the same dark UFO? :shock: Mad-Mathias-ball down the hall!