Hoverball?

Discuss solutions to user-made levels here.

Moderator: Moderators

Re: Dark UFO. Supported by several dilloe's

Postby Mathias-san » Sat Oct 14, 2006 10:06 am

?rjan Flatseth wrote:OK, a litle unstable - but has anyone tried with two or more armadillos attached to the same dark UFO? :shock: Mad-Mathias-ball down the hall!

How do you get more armadillos?
Mathias-san, inventor of the Hoverball :D
Mathias-san
 
Posts: 29
Joined: Tue Oct 10, 2006 10:35 am

Postby ?rjan Flatseth » Sat Oct 14, 2006 10:29 am

dont quite know, try to find f.eks the euogamecontest level "lemmdillos" and edit the allready multidillolevel. Here is a thread I found about it. http://armadillo.metaclassofnil.com/forum/viewtopic.php?t=127
There are 3 new sausages in your mail box.
Inhale my unholy powers - in the shadows of a thousand forgotten dragon fists!
User avatar
?rjan Flatseth
Armadillo Lord
Armadillo Lord
 
Posts: 1162
Joined: Tue Jul 18, 2006 5:10 am
Location: Norway - Bergen - Nightland Mountains

Re: Stabilized dark UFO

Postby mark_man » Sat Oct 14, 2006 10:59 am

?rjan Flatseth wrote:Here is a simple way to make it lot more stable. Well perhaps not that stable but.. well find out more as time go bye eyh? :wink:

I only downloaded this one and have completed the lvl with some additional rubber
I'm Just A Simple Man.
Please for everyone don't believe ANY scores I post .... :D :twisted:
mark_man
Contest Legend
Contest Legend
 
Posts: 1686
Joined: Sun Sep 10, 2006 1:31 pm
Location: England

Re: Dark UFO. Supported by several dilloe's

Postby Andrew » Sat Oct 14, 2006 11:44 am

Mathias-san wrote:
?rjan Flatseth wrote:OK, a litle unstable - but has anyone tried with two or more armadillos attached to the same dark UFO? :shock: Mad-Mathias-ball down the hall!

How do you get more armadillos?


If you use my editor, you can put in as many armadillos as you want... you can also do other things that aren't possible in the proper editor.
See http://armadillo.metaclassofnil.com/for ... php?p=4798 for details.
Andrew
Contest Winner
Contest Winner
 
Posts: 393
Joined: Sat Jun 17, 2006 7:57 pm
Location: New Zealand

Re: Dark UFO. Supported by several dilloe's

Postby Mathias-san » Sat Oct 14, 2006 11:56 am

Andrew wrote:
Mathias-san wrote:
?rjan Flatseth wrote:OK, a litle unstable - but has anyone tried with two or more armadillos attached to the same dark UFO? :shock: Mad-Mathias-ball down the hall!

How do you get more armadillos?


If you use my editor, you can put in as many armadillos as you want... you can also do other things that aren't possible in the proper editor.
See http://armadillo.metaclassofnil.com/for ... php?p=4798 for details.

ooOOoo
Thanks :D
Mathias-san, inventor of the Hoverball :D
Mathias-san
 
Posts: 29
Joined: Tue Oct 10, 2006 10:35 am

Postby DJC » Sat Oct 14, 2006 1:12 pm

A very quick and basic level based on the ingenious developments discussed last night.
Attachments
Hoverdillo.lvl
Easy to solve.
(652 Bytes) Downloaded 210 times
I have an inferiority complex, it's just not a very good one.
User avatar
DJC
 
Posts: 90
Joined: Sat Sep 09, 2006 4:02 pm
Location: Liverpool, UK

Postby mark_man » Sat Oct 14, 2006 5:21 pm

50+
I'm Just A Simple Man.
Please for everyone don't believe ANY scores I post .... :D :twisted:
mark_man
Contest Legend
Contest Legend
 
Posts: 1686
Joined: Sun Sep 10, 2006 1:31 pm
Location: England

Postby JP » Sun Oct 15, 2006 8:16 am

It doesn't seem like it's necessary to have the rubber overlap the dillo at the start of the level. Here's what I have after about a 1/2 hour of tweaking, but I'm having trouble stabilizing it (or generating sufficient upwards force). :?

Any thoughts?
Attachments
Hoverdillo_Empty.zip
(881 Bytes) Downloaded 208 times
User avatar
JP
Contest Winner
Contest Winner
 
Posts: 65
Joined: Wed Aug 09, 2006 10:56 pm
Location: Canada

Postby DJC » Sun Oct 15, 2006 10:18 am

JP wrote:It doesn't seem like it's necessary to have the rubber overlap the dillo at the start of the level. Here's what I have after about a 1/2 hour of tweaking, but I'm having trouble stabilizing it (or generating sufficient upwards force). :?

Any thoughts?


This could be a significant breakthrough because it means it can be used in a solution, not just in the design of a level.

Needs more work though and from lots of us I think.

Well done.
I have an inferiority complex, it's just not a very good one.
User avatar
DJC
 
Posts: 90
Joined: Sat Sep 09, 2006 4:02 pm
Location: Liverpool, UK

Postby DJC » Sun Oct 15, 2006 10:19 am

Incidentally I passed one of Sangnoir's experiments onto my friend. His reaction was: "burn the witch".
I have an inferiority complex, it's just not a very good one.
User avatar
DJC
 
Posts: 90
Joined: Sat Sep 09, 2006 4:02 pm
Location: Liverpool, UK

Postby JP » Sun Oct 15, 2006 10:28 am

JP wrote:I'm having trouble stabilizing it


I've found some far more stable configs (almost self correcting), but it doesn't seem to help the lift any.
Attachments
Hoverdillo_Empty.V4.lvl
(510 Bytes) Downloaded 212 times
Hoverdillo_Empty.V3.lvl
(456 Bytes) Downloaded 198 times
User avatar
JP
Contest Winner
Contest Winner
 
Posts: 65
Joined: Wed Aug 09, 2006 10:56 pm
Location: Canada

Postby Hyperkubus » Fri Dec 01, 2006 1:06 am

DJC wrote:A very quick and basic level based on the ingenious developments discussed last night.

55+
Hyperkubus
Contest Winner
Contest Winner
 
Posts: 132
Joined: Sun Nov 19, 2006 10:46 pm

Previous

Return to Custom levels

Who is online

Users browsing this forum: No registered users and 40 guests

cron