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Rockets - See Chaos Generator. Watching the various different solutions, the rockets move in different ways - ways you could never guess.
snowlord wrote:Rockets - See Chaos Generator. Watching the various different solutions, the rockets move in different ways - ways you could never guess.
I can not run the levels at the computer I am using right now, so I may be getting this wrong. But you seem to imply that in different solutions, very different things happen, although the solutions differ just slightly. Right?
What I mean though, is that the *same* solution, run multiple times, would behave differently each time if there was a randomness-inducing element in it.
Or do you mean that rockets, for example, work just that way?
Ryo_Sangnoir wrote:There is already randomness. Rubber and Rockets.
snowlord wrote:Watching this level, I find myself thinking that it's a pity that the contests only reward flimsy constructions which really are not constructionally sound (since they are cheaper). In this level there are many parts that are made to catch or slow things even if they are coming in at different angles or velocities. Kind of like in real life.
I was wondering what some small randomness introduced into the game would do to the solutions. I don't mean randomness in how the physics work, but rather some element that moves in a slightly random way.
That way tweaking wouldn't work, and that may be a good or a bad thing. It would be nice to have the option though.
Nothing is random in Armadillo Run, and nothing is random in the real world.
A tragic guy uses all cash and cant make it work at all. Score = 1000-1000-1000 = $-1000, and he leaves the forum in shame.
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