Posted: Sat Jul 29, 2006 5:03 pm
Running-Armadillo wrote:"Two Steps" - All you have to do is make the level boundries aline with the rocket, then aline all the objects youre ballencing to with the level boundries.
Yep, just use the level boundries. They are perfectly straight and work every time.
Also, you can move the who thing around (use Tab and multi select, very useful.)
Balancing the armadillo is actually much harder and time consuming. As it does not stop at boundries (that wouldnt matter anway).
Anyway, I want to see some cool levels!