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PostPosted: Sat Jul 29, 2006 5:03 pm
by Running-Armadillo
Whoops, Heres A Level Explaining That:

http://storeandserve.com/download/327992/Woohoo.lvl.html

PostPosted: Sun Jul 30, 2006 1:26 am
by Skrying
Running-Armadillo wrote:"Two Steps" - All you have to do is make the level boundries aline with the rocket, then aline all the objects youre ballencing to with the level boundries.


Yep, just use the level boundries. They are perfectly straight and work every time.

Also, you can move the who thing around (use Tab and multi select, very useful.)

Balancing the armadillo is actually much harder and time consuming. As it does not stop at boundries (that wouldnt matter anway).

Anyway, I want to see some cool levels!

PostPosted: Sun Jul 30, 2006 1:43 am
by Skrying
I thought I'd show off another concept that can be done with the use of perfectly straight lines.

This time I use the lines to show off a domino effect. Its very basic and I did it in about 5 minutes to just show the concept. I think some could take this very far and make some far out stuff.

Check it out: http://chemicalhardware.com/Domino.lvl