Experiments Thread

Discuss solutions to user-made levels here.

Moderator: Moderators

Experiments Thread

Postby Skrying » Fri Jul 28, 2006 4:38 am

So, I thought a good thread allowing people to show off their experiments would be fun!

So, here's mine, some from spinners others are pretty good and I've built the closest to an anti-gravity rocket setup I've seen yet.

http://chemicalhardware.com/Experiments.lvl
Chemical Hardware - Hardware... with chemicals!
Skrying
 
Posts: 76
Joined: Mon May 29, 2006 4:15 am

Postby Skrying » Fri Jul 28, 2006 5:27 am

I wanted to add. There are many interesting things you can do using exact straight lines. Rope to suspend tons of weight directly above it (not moving at all) and also some pretty extreme shooting devices. All very cool.
Chemical Hardware - Hardware... with chemicals!
Skrying
 
Posts: 76
Joined: Mon May 29, 2006 4:15 am

Postby .ch » Fri Jul 28, 2006 8:27 am

That is so awesome!! I made one that incuded the armadillo balancing.
"Give me a rocket big enough and I'll move the simulation" -Archidillo

Join me on Halo Crusades!
.ch
 
Posts: 77
Joined: Thu Jul 27, 2006 3:44 am
Location: US

Postby Running-Armadillo » Fri Jul 28, 2006 5:12 pm

http://storeandserve.com/download/327139/Cause_And_Effect.lvl.html

I was wondering if I could make a big effect with a small cause and came up witht this level, I was also wondering if anyone could find out what I was doing.
The Thirteen Year-Old Genius.
User avatar
Running-Armadillo
 
Posts: 91
Joined: Sat Jun 10, 2006 6:56 pm

Postby Skrying » Fri Jul 28, 2006 7:55 pm

Not sure what the goal in the level was, I'm guessing you are talking about the timer on the rubber.
Chemical Hardware - Hardware... with chemicals!
Skrying
 
Posts: 76
Joined: Mon May 29, 2006 4:15 am

Postby BFC » Fri Jul 28, 2006 11:06 pm

How do you get the pieces exactly straight? I can have it such that there are no visible jogs along the edge of a section at any zoom level and it will still be slightly off.

A snap to vertical/horizontal would be nice for this type of thing. Although that might have unforeseen negative results on solutions.

-BFC
BFC
Contest Legend
Contest Legend
 
Posts: 257
Joined: Mon May 29, 2006 10:23 pm

Postby BioDroid » Fri Jul 28, 2006 11:42 pm

Not if it were toggable.
BioDroid
 
Posts: 141
Joined: Tue Jul 04, 2006 2:39 am
Location: Norway

Re: Experiments Thread

Postby dudiobugtron » Sat Jul 29, 2006 12:37 am

Skrying wrote:So, I thought a good thread allowing people to show off their experiments would be fun!

So, here's mine, some from spinners others are pretty good and I've built the closest to an anti-gravity rocket setup I've seen yet.

http://chemicalhardware.com/Experiments.lvl

Man I love this level.

The rocket thing is impressive, but the twoer thing on the left is so much more impressive - I still can't believe it can be done! Esp. the rubber bit

Nice work Skyring!


http://storeandserve.com/download/327139/Cause_And_Effect.lvl.html

I was wondering if I could make a big effect with a small cause and came up witht this level, I was also wondering if anyone could find out what I was doing.

Very impressive 'piece placement' it's quite hard to see your 'trick' on first, second or even third glance!
User avatar
dudiobugtron
Contest Veteran
Contest Veteran
 
Posts: 779
Joined: Sat Jul 01, 2006 2:53 am
Location: New Zealand

Postby BioDroid » Sat Jul 29, 2006 1:07 am

Even the smallest event can be cause for the most cathastrophical effect. And vice verca. Everything is connected in causality, goodbye free will, welcome determinism. 8)
BioDroid
 
Posts: 141
Joined: Tue Jul 04, 2006 2:39 am
Location: Norway

Postby Running-Armadillo » Sat Jul 29, 2006 1:08 am

BFC wrote:How do you get the pieces exactly straight? I can have it such that there are no visible jogs along the edge of a section at any zoom level and it will still be slightly off.

-BFC


Well, you have to experiment at different zooms at witch there is onw zoom where is you make a straight line with no visible jagged lines, it will be perected straight line. I hope this answered youre question

[RA]
The Thirteen Year-Old Genius.
User avatar
Running-Armadillo
 
Posts: 91
Joined: Sat Jun 10, 2006 6:56 pm

Postby dudiobugtron » Sat Jul 29, 2006 3:52 am

There's a lvl called 'keepy-upsies' on the main site which is all about keeping the armadillo up with just one rocket.

I have a solution:

http://www.armadillorun.com/solutions/s ... epy-upsies

But I want to know if it's possible to do it just balancing the armadillo on a rocket? I thought I'd leave it up to the balancing experts!!!
User avatar
dudiobugtron
Contest Veteran
Contest Veteran
 
Posts: 779
Joined: Sat Jul 01, 2006 2:53 am
Location: New Zealand

Postby Skrying » Sat Jul 29, 2006 6:11 am

Wanna see some extreme balance skills? Check out this level:

http://chemicalhardware.com/How.lvl

BTW, you guys are making the straight stuff WAY to hard. Its actually extremely easy and I can tell you in about two steps how to make 20 bars perfectly in line.


... if I wanted to!

The first one who figures out gets a hug!
Chemical Hardware - Hardware... with chemicals!
Skrying
 
Posts: 76
Joined: Mon May 29, 2006 4:15 am

Postby Skrying » Sat Jul 29, 2006 6:25 am

Also, I can make 20 perfectly straight horizontal bars too!

Also, if anyone figures out the secret, do some stuff with rope and elastic when it perfectly straight lines. They can hold a ton of weight this way.
Chemical Hardware - Hardware... with chemicals!
Skrying
 
Posts: 76
Joined: Mon May 29, 2006 4:15 am

Postby dudiobugtron » Sat Jul 29, 2006 9:01 am

Skrying wrote:Wanna see some extreme balance skills? Check out this level:

http://chemicalhardware.com/How.lvl

BTW, you guys are making the straight stuff WAY to hard. Its actually extremely easy and I can tell you in about two steps how to make 20 bars perfectly in line.


... if I wanted to!

The first one who figures out gets a hug!


lol, the 'two steps' thing made it easy to figure out how to do it!

Thanks for the hint dude u are very clever to have figured that out :D

I'll take a rain-check on the hug though :P
User avatar
dudiobugtron
Contest Veteran
Contest Veteran
 
Posts: 779
Joined: Sat Jul 01, 2006 2:53 am
Location: New Zealand

Postby Running-Armadillo » Sat Jul 29, 2006 5:01 pm

"Two Steps" - All you have to do is make the level boundries aline with the rocket, then aline all the objects youre ballencing to with the level boundries.
The Thirteen Year-Old Genius.
User avatar
Running-Armadillo
 
Posts: 91
Joined: Sat Jun 10, 2006 6:56 pm

Next

Return to Custom levels

Who is online

Users browsing this forum: No registered users and 41 guests

cron