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Rocket Ramp

PostPosted: Sun Jul 16, 2006 2:31 am
by kingofthespill
http://www.Hevanet.com/bens/Rocket%20Ramp.lvl

I have taken Running-Armadillo's mine-shaft idea and done a never- ending spectator level. It's slow and not showy - just proof of concept.

I had a difficult time getting the rocket not to destroy itself and whatever it was connected to. I have taken steps to keep it fairly slow at key places. The advantage of this approach is NOT using the force.

PostPosted: Sun Jul 16, 2006 4:47 am
by BFC
nifty :)

-BFC

PostPosted: Sun Jul 16, 2006 8:20 pm
by Running-Armadillo
Very nice! And also, I need suggestions for my next mine shaft, can anyone help out? ill try to meet youre requests the best I can, but I need something to work on, im dieing here! :shock:

P.s. very instresting bridgework, great job. :D

PostPosted: Mon Jul 17, 2006 6:24 am
by kingofthespill
Thanks!

I don't know if this idea would fit the theme you are working with, but I was thinking of a "count to 4" level. It basically is built on an idea Biodroid had about gates.

The idea was to expand on what I just did, or perhaps a cloth conveyor belt, and making the armoredillo take a specific sequence of 4 paths that repeat indefinitely.

I also posted a large "kitchen sink" list of themes for spectator levels:
Animal
Cam
Coil (Possibly very tough)
Crash
Dominoes
Drawbridge
Elevator
Factory
Fireworks
Gates (either normal or logic)
Hammer
Keystone
Pinball
Plant
Ramp
Ramps
Rubber Person
Seesaw
Unicycle
Vehicle
Waves
Wedge
Welding
Wheelbarrow
Wobbly

note: for ideas that have been done before the idea is to create a new twist on that theme.