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Bugs Collection

PostPosted: Fri Jun 01, 2007 10:53 pm
by NickyNick
I was playing with known bugs and made this spectator level. Use undo bug for viewing. Hope you will like it :)

Here is the list of used bugs:
1) Motorboat force
2) Classic rubber paddle
3) Bumpy bug
4) Neutrinos
5) Domino force

Post such collection levels here if you like the idea! :wink:

PostPosted: Sat Jun 02, 2007 7:12 am
by GMan
The boat thing was so cool.

PostPosted: Sat Jun 02, 2007 11:20 pm
by seanarmadillo
BUGS MAKE THIS GAME GREAT!!!! :dms:

PostPosted: Sun Jun 03, 2007 9:51 pm
by Ryo_Sangnoir
Quick show-off of various dark force paddles.

Just as a general "Dillo engineering" collection, what would that include? Lightwise, the standard wheel pulley, the Patheticon, wolterw's funky gravity flip thing (Check B_XXVI_Headache for it...), BFC's classic falling weight on swinging dillo that was incredible at the time...
Darkwise, pieces on exactly the same points...paddles...that one where one metal piece intersects the ends of lots of tiny bits of metal providing a large upwards force...

Exclamation marks are so it shows at the top of the list.

PostPosted: Tue Jun 05, 2007 4:10 pm
by seanarmadillo
how about a nuclear bomb!!!

PostPosted: Tue Jun 05, 2007 4:26 pm
by NickyNick
seanarmadillo wrote:how about a nuclear bomb!!!

Yay! :D Exciting stuff.

PostPosted: Mon Jul 16, 2007 2:59 am
by gamma57
LOL Nice Nuke.

I tried to improve on it a bit. The AR engine doesnt seem to like Nuclear physics, as my computer, and any other computer thats not a Cray, lags like hell.

Image

PostPosted: Mon Jul 16, 2007 12:41 pm
by JustcallmeDrago
not quite so long for me.

i brought the building down with 7

8)

PostPosted: Mon Jul 16, 2007 4:39 pm
by McGinge
What are you guys doin here?? To me it just looks like lots of small rubbers, but do they have some kind of force property??

PostPosted: Mon Jul 16, 2007 5:06 pm
by tomo
the thing is... that you make houndreds of milions of rubber pieces on 1 place... and than they explode

PostPosted: Mon Jul 16, 2007 6:17 pm
by McGinge
Oh right so its the same concept of the super heavy metal force bug thing... cool!! :P

PostPosted: Mon Jul 16, 2007 8:51 pm
by gamma57
Yep... but these create a nice mushroom cloud and alot of junk in the aftermath.

The rubber peices arent exactly on top of one another though. There is a small offset of each piece.

PostPosted: Mon Jul 16, 2007 9:08 pm
by McGinge
Yeah I just realised that... Also; SUPER LAG!!! :lol:

PostPosted: Wed Jul 18, 2007 10:23 pm
by seanarmadillo
its not just their close vencinity since i invented this bomb, its the rapid contraction of putting them into 100% red tension that makes them explode at the very start of the level all the nodes force to gether in one big ball
this they dont like so they expand so fast thy rubber go into green , so they go back in for one finaly moment of compression and then EXPLODE!!!