AR2.1.2 B 057 MATERIAL EFFECT (Till 05/06/10 @ 20:00 GMT)

The more difficult league, for more complex, challenging competitions. Recommended for advanced players.

Moderator: Moderators

AR2.1.2 B 057 MATERIAL EFFECT (Till 05/06/10 @ 20:00 GMT)

Postby DaveLloyd180 » Wed Jun 02, 2010 7:46 pm

Welcome to the 57th AR2 B contest: MATERIAL EFFECT

AR2 Version 2.1.2 Beta is used, make sure you use the correct version.

Submit your solutions. You are the Experts after all!
Notes: I will help the EXPERT players with tips and advice to improve, if you send in a solution. :lol:

Prices of materials are NOT changed.

SPECIAL RULES APPLY:

At least 1 of EVERY material must be used ..
Viz. at least 1 rope, at least 1 cloth ... etc ... at least 1 rocket!
At least 1 Tension must be used
At least 1 Timer must be used

All solutions must resolve within 100 seconds

All TYPES of material, including the Tension and Timer, MUST have a direct 'Material Effect' on your solution.


The contest creator will test all submitted solutions and reject any that do not demonstrate having a Material Effect!
(If your 1 and only Timer, for instance, can be deleted and the solution still works - then it, the Timer, does not demonstrate a Material Effect. The submission will be rejected.)

(Should you have 2 of something, Timers for instance, then only 1 need have a Material Effect)

The design is simple - it's the default starting screen. What can stop you winning this one?

Light Submissions only please by PM.

Naming convention [DollarsRemaining]-[YourForumName]-[SolutionName]

GMT Time link: http://wwp.greenwichmeantime.com/

Good luck :D
Never forget THE POWER of the Newbie! :D
Attachments
AR2_B_057_MATERIALEFFECT.lvl2
(4.93 KiB) Downloaded 256 times
The only problem with making things totally idiot-proof is the unerring capacity to misinterpret the ability of total idiots. :shock:
(Just out of "Newbie School")
User avatar
DaveLloyd180
 
Posts: 354
Joined: Mon Mar 01, 2010 3:55 pm
Location: UK

Re: AR2.1.2 B 057 MATERIAL EFFECT (Till 05/06/10 @ 20:00 GMT)

Postby Unw » Wed Jun 02, 2010 8:15 pm

I have a premonition of one big tie here...
Unw
Light Master
 
Posts: 214
Joined: Sat Nov 18, 2006 6:21 pm
Location: Russia

Re: AR2.1.2 B 057 MATERIAL EFFECT (Till 05/06/10 @ 20:00 GMT)

Postby DaveLloyd180 » Wed Jun 02, 2010 8:34 pm

OK by me :D
If you are good enough - you will beet everyone else - and it wont be :o
(My POC was pathetic!)
The only problem with making things totally idiot-proof is the unerring capacity to misinterpret the ability of total idiots. :shock:
(Just out of "Newbie School")
User avatar
DaveLloyd180
 
Posts: 354
Joined: Mon Mar 01, 2010 3:55 pm
Location: UK

Re: AR2.1.2 B 057 MATERIAL EFFECT (Till 05/06/10 @ 20:00 GMT)

Postby markmadras » Wed Jun 02, 2010 9:38 pm

Slight hitch you may not have considered, all solutions will be over budget.
User avatar
markmadras
 
Posts: 2055
Joined: Sun Apr 05, 2009 11:47 pm
Location: Spain

Re: AR2.1.2 B 057 MATERIAL EFFECT (Till 05/06/10 @ 20:00 GMT)

Postby DaveLloyd180 » Wed Jun 02, 2010 9:42 pm

Nope - My POC is positive :shock:

As are the solutions I've recieved so far.
The only problem with making things totally idiot-proof is the unerring capacity to misinterpret the ability of total idiots. :shock:
(Just out of "Newbie School")
User avatar
DaveLloyd180
 
Posts: 354
Joined: Mon Mar 01, 2010 3:55 pm
Location: UK

Re: AR2.1.2 B 057 MATERIAL EFFECT (Till 05/06/10 @ 20:00 GMT)

Postby markmadras » Wed Jun 02, 2010 10:11 pm

Ahhh :oops: just made a fool of my self, previous comment should be completely ignored.
User avatar
markmadras
 
Posts: 2055
Joined: Sun Apr 05, 2009 11:47 pm
Location: Spain

Re: AR2.1.2 B 057 MATERIAL EFFECT (Till 05/06/10 @ 20:00 GMT)

Postby DaveLloyd180 » Wed Jun 02, 2010 10:14 pm

No worries Mark. It's a learning curve :wink: :lol: :lol:
Dave
The only problem with making things totally idiot-proof is the unerring capacity to misinterpret the ability of total idiots. :shock:
(Just out of "Newbie School")
User avatar
DaveLloyd180
 
Posts: 354
Joined: Mon Mar 01, 2010 3:55 pm
Location: UK

Re: AR2.1.2 B 057 MATERIAL EFFECT (Till 05/06/10 @ 20:00 GMT)

Postby sendai45 » Wed Jun 02, 2010 10:52 pm

A quick rules question here: I currently have a solution where any ONE deleted item will cause failure, but deleting a combination of TWO or more items will make it succeed again. Is this acceptable?


EDIT: My solution no longer behaves this way, but for the sake of the other participants, a ruling would still be nice.
Last edited by sendai45 on Wed Jun 02, 2010 11:54 pm, edited 1 time in total.
User avatar
sendai45
 
Posts: 361
Joined: Wed Dec 10, 2008 11:39 pm
Location: Denver, Colorado

Re: AR2.1.2 B 057 MATERIAL EFFECT (Till 05/06/10 @ 20:00 GMT)

Postby markmadras » Wed Jun 02, 2010 11:23 pm

Lets start this at 456+ :lms: :D
User avatar
markmadras
 
Posts: 2055
Joined: Sun Apr 05, 2009 11:47 pm
Location: Spain

Re: AR2.1.2 B 057 MATERIAL EFFECT (Till 05/06/10 @ 20:00 GMT)

Postby sendai45 » Thu Jun 03, 2010 12:37 am

Lets continue the pattern with $567+ :lms: !

And to quote everyone's favorite person, Tiny Carl Jung, "This game challenges me in new ways."

http://dresdencodak.com/2006/12/03/dungeons-and-discourse/
User avatar
sendai45
 
Posts: 361
Joined: Wed Dec 10, 2008 11:39 pm
Location: Denver, Colorado

Re: AR2.1.2 B 057 MATERIAL EFFECT (Till 05/06/10 @ 20:00 GMT)

Postby Votart Silak » Thu Jun 03, 2010 4:03 am

Bingo! Stop a game!
Here best score 992 :lms: and I have made it :lol:
Attachments
AR2_B_057_MATERIALEFFECT.992-Votart Silak-Set for Win.lvl2
(5.31 KiB) Downloaded 244 times
Life as a zebra: that a light, that a dark, and in the end - an ass!
User avatar
Votart Silak
 
Posts: 2130
Joined: Mon Apr 27, 2009 6:21 am
Location: Russia, Ekaterinburg

Re: AR2.1.2 B 057 MATERIAL EFFECT (Till 05/06/10 @ 20:00 GMT)

Postby sendai45 » Thu Jun 03, 2010 4:15 am

Very funny, Votart! You caught me! Though if I were you I might have kept that elastic shrinkage trick to myself. Maybe another person wouldnt have seen it?
User avatar
sendai45
 
Posts: 361
Joined: Wed Dec 10, 2008 11:39 pm
Location: Denver, Colorado

Re: AR2.1.2 B 057 MATERIAL EFFECT (Till 05/06/10 @ 20:00 GMT)

Postby Votart Silak » Thu Jun 03, 2010 4:21 am

It's a known trick :wink:
Life as a zebra: that a light, that a dark, and in the end - an ass!
User avatar
Votart Silak
 
Posts: 2130
Joined: Mon Apr 27, 2009 6:21 am
Location: Russia, Ekaterinburg

Re: AR2.1.2 B 057 MATERIAL EFFECT (Till 05/06/10 @ 20:00 GMT)

Postby Unw » Thu Jun 03, 2010 7:05 am

lol, I totally forgot about that :oops:
But then again I can't recall a competition where I had to use tension on cloth/rope/elastic and money was a deciding factor
Unw
Light Master
 
Posts: 214
Joined: Sat Nov 18, 2006 6:21 pm
Location: Russia

Re: AR2.1.2 B 057 MATERIAL EFFECT (Till 05/06/10 @ 20:00 GMT)

Postby Votart Silak » Thu Jun 03, 2010 8:06 am

Unw wrote:But then again I can't recall a competition where I had to use tension on cloth/rope/elastic and money was a deciding factor

All depends on the prices for materials and special rules.
Life as a zebra: that a light, that a dark, and in the end - an ass!
User avatar
Votart Silak
 
Posts: 2130
Joined: Mon Apr 27, 2009 6:21 am
Location: Russia, Ekaterinburg

Next

Return to AR2 "B" League

Who is online

Users browsing this forum: No registered users and 1 guest

cron