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Re: AR2_B_013_Halfsmile (Till 16/11/2009 @ 17:00GMT)

PostPosted: Fri Nov 13, 2009 7:22 pm
by markmadras
That is a good score, I am only at 1728 :lms: :)

Re: AR2_B_013_Halfsmile (Till 16/11/2009 @ 17:00GMT)

PostPosted: Fri Nov 13, 2009 8:12 pm
by mi2
1665 :( . no idea how to do it better :oops:

Re: AR2_B_013_Halfsmile (Till 16/11/2009 @ 17:00GMT)

PostPosted: Fri Nov 13, 2009 8:59 pm
by markmadras
After a long tweak 1760+ :lms: :D

Re: AR2_B_013_Halfsmile (Till 16/11/2009 @ 17:00GMT)

PostPosted: Sat Nov 14, 2009 1:47 pm
by ioncorpse
1777+ :D

Re: AR2_B_013_Halfsmile (Till 16/11/2009 @ 17:00GMT)

PostPosted: Sat Nov 14, 2009 2:44 pm
by markmadras
Well done Ioncorpse, I only had 1762 :lms: :)

Re: AR2_B_013_Halfsmile (Till 16/11/2009 @ 17:00GMT)

PostPosted: Sun Nov 15, 2009 12:07 pm
by ioncorpse
So? Where are every one? :|

Re: AR2_B_013_Halfsmile (Till 16/11/2009 @ 17:00GMT)

PostPosted: Sun Nov 15, 2009 2:52 pm
by markmadras
I would have persevered with this but the tweaking was a nightmare. I think I have seen some very old posts about this tweaking problem with AR1 and it was recommended that when you build a level like this that you break the chain of plates by putting two anchors next to each other. At present the Beta 1 has the same collision response for a material connected across anchors as it has for material that is not connected to anchors. Peter is aware of this and will correct it in Beta 2. Until then it may make the tweaking a bit less frustrating if any chains of plates or bars in a level are seperated by putting in pairs of anchors so that no part of the chain that is likely to have anything build onto it in the solution is connected to anything else. :D

My solution has a launcher in it, every adjustment I make to the catcher changes the behaviour of the launcher :x