AR2_B_009_Length (Ends 10/31/09 @ 1700 GMT)

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AR2_B_009_Length (Ends 10/31/09 @ 1700 GMT)

Postby sendai45 » Sat Oct 24, 2009 6:14 pm

Welcome to the 9th AR2 B league contest: Length.

AR2 Beta1 version is used.Cheapest solution wins.
Jackhammers are banned. Prices are halved.

Playing with a bug in the AR2 lever editor for this one. Hope you enjoy! For those who are curious, this is my method for encountering the bug:
1) Make a new level.
2) Delete the armadillo and the portal
3) Make a link (any solid material works).
4) Using the Hold-shift shortcut, move the link. Anywhere works.
5) WITHOUT releasing shift, let go of the link.
6) Drag one node of the link anywhere you want.

Submissions by PM

Naming convention is:
[DollarsRemaining]-[YourFourmName]-[SolutionName]

Example:
999-PeterStock-Solution

Good luck!
Attachments
AR2_B_009_Length.lvl2
(986 Bytes) Downloaded 110 times
Last edited by sendai45 on Sat Oct 24, 2009 7:25 pm, edited 1 time in total.
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Re: AR2_B_009_Length (Ends 10/31/09 @ 1700 GMT)

Postby markmadras » Sat Oct 24, 2009 7:23 pm

Sendai45, this problem with the level not completing is something to do with counting the Dillo's you made when you created the level, it doesn't reset when you delete a Dillo. This level has a count of 3 Dillo's.

You need to go into "level edit", right click on the Dillo in the toolbar, set the number to 1 and save, that's it. Anyone who has already downloaded can do the same thing to make the level work. When the level is opened, after the edit, 1/3 will appear in the bottom right hand corner of the screen.

Peter does know about this fault :) .
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Re: AR2_B_009_Length (Ends 10/31/09 @ 1700 GMT)

Postby sendai45 » Sat Oct 24, 2009 7:26 pm

Thanks. Fixed!
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Re: AR2_B_009_Length (Ends 10/31/09 @ 1700 GMT)

Postby mx781 » Sat Oct 24, 2009 8:28 pm

Very interesting level! :) Both leagues experiencing a nostalgic feeling from AR1? Heh.

100+ :lms:
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Re: AR2_B_009_Length (Ends 10/31/09 @ 1700 GMT)

Postby Votart Silak » Sat Oct 24, 2009 8:57 pm

Nice contest!
200+ :lms: :D
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Re: AR2_B_009_Length (Ends 10/31/09 @ 1700 GMT)

Postby JimCDubb » Sun Oct 25, 2009 4:11 am

300++++++ :)
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Re: AR2_B_009_Length (Ends 10/31/09 @ 1700 GMT)

Postby Votart Silak » Sun Oct 25, 2009 5:17 am

400+ :lms: :D
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Re: AR2_B_009_Length (Ends 10/31/09 @ 1700 GMT)

Postby mx781 » Sun Oct 25, 2009 7:37 am

444+ :lms:
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Re: AR2_B_009_Length (Ends 10/31/09 @ 1700 GMT)

Postby Votart Silak » Sun Oct 25, 2009 7:48 am

500+ :lms:
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Re: AR2_B_009_Length (Ends 10/31/09 @ 1700 GMT)

Postby markmadras » Sun Oct 25, 2009 2:08 pm

Done it but there must be a cheaper way :? It is like going back to AR1 but no dark force to assist :(

520+ :lms:
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Re: AR2_B_009_Length (Ends 10/31/09 @ 1700 GMT)

Postby Votart Silak » Sun Oct 25, 2009 3:45 pm

555+ :lms:
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Re: AR2_B_009_Length (Ends 10/31/09 @ 1700 GMT)

Postby markmadras » Sun Oct 25, 2009 6:17 pm

575+ :lms: now I'm getting somewhere :D
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Re: AR2_B_009_Length (Ends 10/31/09 @ 1700 GMT)

Postby Votart Silak » Sun Oct 25, 2009 7:26 pm

600+ :lms:
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Re: AR2_B_009_Length (Ends 10/31/09 @ 1700 GMT)

Postby ioncorpse » Sun Oct 25, 2009 11:52 pm

Now I don't have good solution for this level, but... 800+ :lms:
...Lets be more realistic. :wink:
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Re: AR2_B_009_Length (Ends 10/31/09 @ 1700 GMT)

Postby markmadras » Mon Oct 26, 2009 1:06 am

Thats realistic :?: , I only had 728 :lms: :?
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