AR2 A 262 Experiment (ends 19/7 @ 15:00gmt)

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AR2 A 262 Experiment (ends 19/7 @ 15:00gmt)

Postby ioncorpse » Wed Jul 17, 2013 10:46 am

Welcome to the 262th AR2 A contest: Experiment

This level is an EXPERIMENT. If in 24 hours will be 2-3 argumented votes to change level or reduce time to solve - I will.
RULES ARE:
1. Don't use any material.
2. Play in EDIT MODE, you can add only :armadillo:
3. Score = number of :armadillo: used, to complete level with red and green armadillos, minimal score wins.
4. Added armadillos can be of any size, anywhere.


AR2 Version 2.1.3 Beta is used, make sure you use the correct version.

If you download this level please submit your solution even if you think it's not good. You help us keep the forum alive and we might be able to help you become a better player.

THERE ARE NO PRICES AT ALL :D

Submissions by PM.

Naming convention [DollarsRemaining]-[YourForumName]-[SolutionName]

GMT Time link: http://wwp.greenwichmeantime.com/

Good luck!
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Re: AR2 A 262 Experiment (ends 22/7 @ 08:00gmt)

Postby bythelee » Wed Jul 17, 2013 12:23 pm

Well, it's certainly a novel idea.

Perhaps I'm just tuned to thinking the "right" way, but it seems really easy.

On the cons, it's tricky to avoid damaging the original level. I accidentally caught a finish portal when trying to adjust a dillo.
And naming the solution is also awkward. I appended my name and result to the original level name - makes it easier to find in the list when selecting "edit level".

I'll open with 20- dillos. (ie less than 20, since it's minimal score that wins)

The idea is brilliant, effectively turning dillos into the only building material.
Not sure how to increase the challenge - perhaps more obstacles and deflections are necessary.


PS (edit) I think this challenge deserves to stand as is because of it's highly unique and different nature.
Although, there may be limited options for improving, so an earlier finish may be appropriate. Depends how easily others get to grips with the building constraints.
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Re: AR2 A 262 Experiment (ends 22/7 @ 08:00gmt)

Postby ioncorpse » Wed Jul 17, 2013 1:23 pm

bythelee wrote:
it seems really easy.

an earlier finish may be appropriate



I worried about this. On other hand - we didn't try such levels before and I wasn't sure, how easy/hard it is for everybody. Would it be "almost impossible" for someone if I make it harder or it's easy one and will be a draw.

Maybe we will end it earlier.
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Re: AR2 A 262 Experiment (ends 22/7 @ 08:00gmt)

Postby rob » Wed Jul 17, 2013 4:08 pm

Cool level!

15- :armadillo:

I have some ideas to reduce numer of dillo's but I don't think we will need that much time.
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Re: AR2 A 262 Experiment (ends 22/7 @ 08:00gmt)

Postby Arunion » Wed Jul 17, 2013 5:20 pm

Interesting concept ^^

13-
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Re: AR2 A 262 Experiment (ends 22/7 @ 08:00gmt)

Postby KuzyaHG » Wed Jul 17, 2013 5:34 pm

12- :)
If you can't live by rules - change rules!
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Re: AR2 A 262 Experiment (ends 22/7 @ 08:00gmt)

Postby mark_man » Wed Jul 17, 2013 5:35 pm

I have 8
I'm Just A Simple Man.
Please for everyone don't believe ANY scores I post .... :D :twisted:
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Re: AR2 A 262 Experiment (ends 22/7 @ 08:00gmt)

Postby KuzyaHG » Wed Jul 17, 2013 5:57 pm

me too :D
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Re: AR2 A 262 Experiment (ends 22/7 @ 08:00gmt)

Postby ioncorpse » Wed Jul 17, 2013 7:48 pm

Friday evening maybe?
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Re: AR2 A 262 Experiment (ends 22/7 @ 08:00gmt)

Postby mark_man » Wed Jul 17, 2013 7:53 pm

I'm my holls soon so no problem for me what ever you decide for a end date
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Re: AR2 A 262 Experiment (ends 22/7 @ 08:00gmt)

Postby rob » Wed Jul 17, 2013 8:18 pm

Fridaynight is good. I can see 8- but if I can't get it to work in two day's i'll probably never get it to work :wink:
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Re: AR2 A 262 Experiment (ends 22/7 @ 08:00gmt)

Postby mark_man » Wed Jul 17, 2013 9:15 pm

rob wrote:Fridaynight is good. I can see 8- but if I can't get it to work in two day's i'll probably never get it to work :wink:

yea I see it also but ? ill give it a go :D
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Re: AR2 A 262 Experiment (ends 22/7 @ 08:00gmt)

Postby Arunion » Wed Jul 17, 2013 9:37 pm

Here's to hoping I didn't move anything but what I added! 8 as well.
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Re: AR2 A 262 Experiment (ends 22/7 @ 08:00gmt)

Postby rob » Thu Jul 18, 2013 12:33 am

8- :twisted:
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Re: AR2 A 262 Experiment (ends 19/7 @ 15:00gmt)

Postby ioncorpse » Thu Jul 18, 2013 5:59 am

End date changed.
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