AR2 A 251 AroundTheBox (ends 23/5 @ 20:00 gmt)

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Re: AR2 A 251 AroundTheBox (ends 23/5 @ 20:00 gmt)

Postby mark_man » Tue May 21, 2013 8:39 pm

was easy in ar1 build a wheel and put a cross bar in it, job done created a spinning wheel .I'm finding gravity to be a nuisance here so I' now guessing at pulleys
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Re: AR2 A 251 AroundTheBox (ends 23/5 @ 20:00 gmt)

Postby rob » Wed May 22, 2013 12:57 am

Oooops :oops: :oops: :oops:

I think I broke things.... again.... :twisted:



:lms: Is for the best solution that does NOT use a perpetual motion machine.
:dms: Is awarded if anyone can make a perpetual motion machine that scores better than the :lms:
:lms: Gets to host next contest.
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Re: AR2 A 251 AroundTheBox (ends 23/5 @ 20:00 gmt)

Postby bythelee » Wed May 22, 2013 2:04 pm

rob wrote:Oooops :oops: :oops: :oops:

I think I broke things.... again.... :twisted:


?????????? :?
How did you manage that?

I'd guess the only limit to a perpetual motion machine is how many revs are possible before a 60 second timer sends the dillo to the portal.
And even that could be used to start a rube goldberg machine to further delay the finish.
Because AR isn't so realistic as to simulate the metal fatigue that would eventually do the job for you, after up to 10 million cycles! (I'd lose count, for sure :lol: ).
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Re: AR2 A 251 AroundTheBox (ends 23/5 @ 20:00 gmt)

Postby mark_man » Wed May 22, 2013 6:47 pm

rob wrote:Oooops :oops: :oops: :oops:

I think I broke things.... again.... :twisted:



:lms: Is for the best solution that does NOT use a perpetual motion machine.
:dms: Is awarded if anyone can make a perpetual motion machine that scores better than the :lms:
:lms: Gets to host next contest.

sounds good to me
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Re: AR2 A 251 AroundTheBox (ends 23/5 @ 20:00 gmt)

Postby ioncorpse » Wed May 22, 2013 6:53 pm

I don't play, but want to mention that in theory perpetual motion is possible on this level.
And perpetual motion is limited not by 60s timer, if after each circle speed increased on 1% for example, then level will be completed when construction breaks because of high speed. :mrgreen:
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Re: AR2 A 251 AroundTheBox (ends 23/5 @ 20:00 gmt)

Postby mark_man » Wed May 22, 2013 6:57 pm

ioncorpse wrote:I don't play, but want to mention that in theory perpetual motion is possible on this level.
And perpetual motion is limited not by 60s timer, if after each circle speed increased on 1% for example, then level will be completed when construction breaks because of high speed. :mrgreen:

well if anyone knows it would be you ,you are the all time greatest dark master .This level would suite you down to the ground ,good to see you are still floating around the forum :D
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Re: AR2 A 251 AroundTheBox (ends 23/5 @ 20:00 gmt)

Postby mark_man » Wed May 22, 2013 7:00 pm

double post
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Re: AR2 A 251 AroundTheBox (ends 23/5 @ 20:00 gmt)

Postby ioncorpse » Wed May 22, 2013 7:14 pm

Thanks mark_man, I'm not so great ofcourse. :) But really, I think it's a luck, after posting - I open AR just to try and made perpetual motion wheel o_O Not sure, if it can spin armadillo..
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Re: AR2 A 251 AroundTheBox (ends 23/5 @ 20:00 gmt)

Postby bythelee » Wed May 22, 2013 7:28 pm

I've got my non-perpetual motion machine up to 6666+ :twisted:

And hoping for a bit more, too.

And yes, I agree that a slowly increasing speed will eventually self-destruct and release the dillo.
I'm having that very problem, trying to tune my existing solution! :lol:
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Re: AR2 A 251 AroundTheBox (ends 23/5 @ 20:00 gmt)

Postby rob » Wed May 22, 2013 8:21 pm

Hi Ion :D

People do expect a :dms: from you now :wink:
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Re: AR2 A 251 AroundTheBox (ends 23/5 @ 20:00 gmt)

Postby ioncorpse » Wed May 22, 2013 9:25 pm

Hi rob!

It would be great, if I could make it, but I can't. :oops: Wheel speed doesn't increased, just slow infinite loops, and without armadillo inside. It's obvious, how to make it with armadillo inside, just need to balance wheel (very hard without editor btw). I hope, someone else will make something like this. It's easier when you know, that it's possible.

P.S. I'm expecting :dms: in real life, for the quest "get back my next(second) wife" :D It's harder then AR levels.
P.S.v2 I'm trying to look on all competitions you do and Your solutions are great! Especially "macro management".
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Re: AR2 A 251 AroundTheBox (ends 23/5 @ 20:00 gmt)

Postby rob » Wed May 22, 2013 10:25 pm

Your analysis of a theoretical dark solution is spot on, I know you could pull it off if you had the time.

Best of luck and I hope we'll someday witness the ressurection of the Champion of Darkess :wink:
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Re: AR2 A 251 AroundTheBox (ends 23/5 @ 20:00 gmt)

Postby bythelee » Wed May 22, 2013 11:44 pm

OK, so I follow the discussion about perpetual motion machines.
And am hugely impressed Ioncorpse has something rotating. (Please post it after competition end. Pulleeeese!)

I understand that if
a) the dillo could be attached to the centrifuge with sufficient stability and
b) the assembly is balanced enough that the tiny force can rotate the whole thing,
then perpetual motion is possible.

I'm still wondering whether it will ever get fast enough to self destruct. Won't wind resistance increase as it speeds up, reducing further acceleration, until it reaches a "terminal velocity"? It's the same reason your car has a top speed, even though the engine is producing near maximum horsepower, it just can't push through the air any faster, because drag increases as a square of the vehicle velocity.
I don't know how AR was written, so I've no idea whether drag is speed dependent. But if so, that might explain the lack of speed increase Ioncorpse is seeing. Tuning it to fall apart before it reaches terminal velocity could prove impossibly difficult.

Lastly, the structure will bend and deflect, so the centre of gravity is always going to end up just below the pivot point, so "exact balance" is a theoretical thing based on infinitely stiff structures.
If it is exactly coincident at one orientation (ie the deflected shape causes the CG to be at the pivot point), then 180 degrees on it will be twice as far below the pivot. You could tune this so that the pivot is better placed for when the dillo has to lift, and let it's weight carry it down again.
(Again, a car tyre always squashes onto the ground, no matter how high the air pressure inside, because it has to balance the weight of the car pressing it down at the hub. Effectively, the area of the tyre contact patch x air pressure inside = the force generated at the top of the tyre exactly opposite "lifting" the tyre just as much as the axle weight pushes it down towards the ground. Only with infinite air pressure will the area become zero, and the tyre will be perfectly round - but it's long since exploded in RL!)

On paper, it's certainly theoretically possible. But it will probably be a lot harder than it sounds to achieve. I'd still love to see how it's done though........

Oh yeah, I also tweaked my solution a bit more, so I've got some ammunition now to respond to KuzyaHG's next bid! Maybe. :lol: )

PS Good luck with the Wife Quest!
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Re: AR2 A 251 AroundTheBox (ends 23/5 @ 20:00 gmt)

Postby rob » Thu May 23, 2013 12:00 am

Sounds like you thought about it a lot :lol:
Now go back to the drawingboard and earn yourself that :dms:
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Re: AR2 A 251 AroundTheBox (ends 23/5 @ 20:00 gmt)

Postby KuzyaHG » Thu May 23, 2013 4:01 am

6666... hmmm...
It's good... Very good!
So, let's continue)
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