AR2 A 131 H (ends 4/11/11@17:00gmt)

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AR2 A 131 H (ends 4/11/11@17:00gmt)

Postby Alex » Sat Oct 29, 2011 8:02 am

Welcome to the 131 AR2 A contest: H

AR2 Version 2.1.3 Beta is used, make sure you use the correct version.

If you download this level please submit your solution even if you think it's not good. You help us keep the forum alive and we might be able to help you become a better player.

Prices are not changed. :P

Naming convention [DollarsRemaining]-[YourForumName]-[SolutionName]

GMT Time link: http://wwp.greenwichmeantime.com/
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Re: AR2 A 131 H (ends 4/11/11@17:00gmt)

Postby Alex » Sat Oct 29, 2011 1:09 pm

POC 1000+ :wink:
I'm using the method of inter-pixel tuning :)
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Re: AR2 A 131 H (ends 4/11/11@17:00gmt)

Postby rob » Sat Oct 29, 2011 4:09 pm

1111+ :D
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Re: AR2 A 131 H (ends 4/11/11@17:00gmt)

Postby Alex » Sun Oct 30, 2011 2:07 pm

Is it too hard too? :?
I'm using the method of inter-pixel tuning :)
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Re: AR2 A 131 H (ends 4/11/11@17:00gmt)

Postby Mojimo » Sun Oct 30, 2011 10:49 pm

Will this solution require forcing the ball through the wall as I've seen people do in some of the other levels?
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Re: AR2 A 131 H (ends 4/11/11@17:00gmt)

Postby rob » Sun Oct 30, 2011 11:19 pm

Yes it does. The level would have been better if there was also a (more expensive) way to solve it without pushing through the wall. I like the challenge in this level but there's not much choice in how to solve it. Creating a good level is harder than solving one.
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Re: AR2 A 131 H (ends 4/11/11@17:00gmt)

Postby Mojimo » Mon Oct 31, 2011 12:30 am

I'm not a big fan of the "physics" of the game that allow the "impossible" to happen, such as forcing a solid through a solid. I love your elegant solutions to many of the challenges however. That last one was another beauty. I also would prefer if they took out the ability to create springs or launchers simply by building a piece into another piece. I see that it's useful, but, I'd prefer an engine that allowed only "real" physics.
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Re: AR2 A 131 H (ends 4/11/11@17:00gmt)

Postby rob » Mon Oct 31, 2011 1:34 am

I would love a more realistic engine too (but I would try my best to break it again :twisted: )
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Re: AR2 A 131 H (ends 4/11/11@17:00gmt)

Postby mi2 » Mon Oct 31, 2011 2:37 am

1150+ :P

but one thing for sure,thats not an a league level
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Re: AR2 A 131 H (ends 4/11/11@17:00gmt)

Postby rob » Mon Oct 31, 2011 6:49 pm

1234+ :wink:
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Re: AR2 A 131 H (ends 4/11/11@17:00gmt)

Postby KuzyaHG » Tue Nov 01, 2011 9:40 am

1357+ :)
If you can't live by rules - change rules!
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Re: AR2 A 131 H (ends 4/11/11@17:00gmt)

Postby mi2 » Tue Nov 01, 2011 11:07 am

1400+. i am really exited to see your solutions. my solution is almost at max,but i am not sure if there is a much cheaper way to get the dillo through the sheets :?
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Re: AR2 A 131 H (ends 4/11/11@17:00gmt)

Postby rob » Tue Nov 01, 2011 6:30 pm

1441+ :D

Pushing a dillo through a sheet requires little material but lots of tweaking.....
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Re: AR2 A 131 H (ends 4/11/11@17:00gmt)

Postby KuzyaHG » Tue Nov 01, 2011 7:05 pm

1551+ :)
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Re: AR2 A 131 H (ends 4/11/11@17:00gmt)

Postby mi2 » Wed Nov 02, 2011 12:03 am

1580+
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