AR2.1.2 A 101 ContestMustContinue (Ends 11Apr2011@10:00GMT)

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AR2.1.2 A 101 ContestMustContinue (Ends 11Apr2011@10:00GMT)

Postby paolof » Mon Apr 04, 2011 12:06 pm

Welcome to the 101th AR2 A contest: ContestMustContinue
AR2 Version 2.1.2 Beta is used, make sure you use the correct version.

If you download this level please submit your solution even if you think it's not good. You help us keep the forum alive and we might be able to help you become a better player.

Prices are not changed.

Submissions by PM.

Naming convention [DollarsRemaining]-[YourForumName]-[SolutionName]

GMT Time link: http://wwp.greenwichmeantime.com/
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Re: AR2.1.2 A 101 ContestMustContinue (Ends 11Apr2011@10:00GMT)

Postby rob » Mon Apr 04, 2011 7:20 pm

666+ :lms: :twisted:
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Re: AR2.1.2 A 101 ContestMustContinue (Ends 11Apr2011@10:00GMT)

Postby Votart Silak » Tue Apr 05, 2011 3:05 pm

Hi, rob!
Life as a zebra: that a light, that a dark, and in the end - an ass!
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Re: AR2.1.2 A 101 ContestMustContinue (Ends 11Apr2011@10:00GMT)

Postby rob » Tue Apr 05, 2011 7:09 pm

Hi Votart :D
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Re: AR2.1.2 A 101 ContestMustContinue (Ends 11Apr2011@10:00GMT)

Postby beonny » Tue Apr 05, 2011 8:22 pm

I'm quite sure my solution will be rubbish, but 952...

I haven't looked here for quite a while, but my 8 year old son just got interested in AR, so I had a look.

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Re: AR2.1.2 A 101 ContestMustContinue (Ends 11Apr2011@10:00GMT)

Postby clwillingham » Tue Apr 05, 2011 8:42 pm

good time to get back on the forums :-)
welcome back
1000+

---EDIT---
don't worry, my solutions are 100% rubbish
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Re: AR2.1.2 A 101 ContestMustContinue (Ends 11Apr2011@10:00GMT)

Postby beonny » Tue Apr 05, 2011 9:49 pm

Had another look... c. 1150

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Re: AR2.1.2 A 101 ContestMustContinue (Ends 11Apr2011@10:00GMT)

Postby rob » Tue Apr 05, 2011 10:49 pm

Starting to look like an actual competition :D
It's a very nice level that should appeal to both newbie and experienced players and assuming Votart is in we have 4 competitors so far :D

1200+ :lms:
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Re: AR2.1.2 A 101 ContestMustContinue (Ends 11Apr2011@10:00GMT)

Postby clwillingham » Wed Apr 06, 2011 12:39 am

yes, i like this difficulty level, it gives newbs a chance and gives the pros room to work.
1300+ :lms:
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Re: AR2.1.2 A 101 ContestMustContinue (Ends 11Apr2011@10:00GMT)

Postby Votart Silak » Wed Apr 06, 2011 5:43 am

I'm here :D
1333+
Life as a zebra: that a light, that a dark, and in the end - an ass!
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Re: AR2.1.2 A 101 ContestMustContinue (Ends 11Apr2011@10:00GMT)

Postby beonny » Wed Apr 06, 2011 4:50 pm

Possibly 1700...

Has the "dark force" been completely eliminated in version 2? If so, then this is a clean, light solution. I never really got to grips with "dark" forces all those years ago when I was playing...

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Re: AR2.1.2 A 101 ContestMustContinue (Ends 11Apr2011@10:00GMT)

Postby rob » Wed Apr 06, 2011 6:11 pm

There's still a reasonable amount of dark force but since we started using the beta we only give one medal regardless if you use dark force or not. The idea was to encourage people to abuse dark force/bugs so peter could fix them in the next version. At the moment Peter is not working on AR but I think we should continue with just one medal. As soon as we reintroduce the dark medal the old discussions of what is dark and what is light will start again and that is not something we should want.

I have a couple of different solutions for this level ranging from light to dark (I even have a solution using nothing more than 2 rockets :lol: ) and I like the lighter versions better. I really hope that whenever Peter continues work on AR he manages to completely remove the dark force.

1717+ :lms: :wink:

p.s. we usually don't post our actual scores but try to slowly up our bets so new players have a chance to join the fun before scores are way out of their reach.
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Re: AR2.1.2 A 101 ContestMustContinue (Ends 11Apr2011@10:00GMT)

Postby beonny » Wed Apr 06, 2011 8:50 pm

Cool. When I said 1700 I meant somewhere around there. Think I've saved a few more $ since then too - how many you'll have to wait and see!
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Re: AR2.1.2 A 101 ContestMustContinue (Ends 11Apr2011@10:00GMT)

Postby clwillingham » Thu Apr 07, 2011 12:18 am

i'm stuck at 1564. I don't know what dark force your using in the beta versions. i can't find any (usefull) dark force in 2.1.3

--EDIT--
my bad, just discovered a semi-dark force that drasticly lowers the cost :dms:
1720+
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Re: AR2.1.2 A 101 ContestMustContinue (Ends 11Apr2011@10:00GMT)

Postby Votart Silak » Thu Apr 07, 2011 4:13 am

1730+ :D
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