AR2 A 224 Save The Sun (until 09 Jan @ 06.00 GMT)

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AR2 A 224 Save The Sun (until 09 Jan @ 06.00 GMT)

Postby KuzyaHG » Thu Jan 03, 2013 6:18 am

Welcome to the 224th AR2 A contest: Save The Sun

It's really "not too difficult". )))
Have fun!
It is my Christmas card for you guys!
Merry Christmas and Happy New Year!

AR2 Version 2.1.3 Beta is used, make sure you use the correct version.

If you download this level please submit your solution even if you think it's not good. You help us keep the forum alive and we might be able to help you become a better player.

Prices are not changed.

Submissions by PM.

Naming convention [DollarsRemaining]-[YourForumName]-[SolutionName]

GMT Time link: http://wwp.greenwichmeantime.com/
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AR2_A_224_SaveTheSun.lvl2
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Re: AR2 A 224 Save The Sun (until 09 Jan @ 06.00 GMT)

Postby ioncorpse » Thu Jan 03, 2013 8:39 am

I'll be waiting for a solution with red :armadillo:. :)
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Re: AR2 A 224 Save The Sun (until 09 Jan @ 06.00 GMT)

Postby mark_man » Thu Jan 03, 2013 2:56 pm

9000+ (:
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Please for everyone don't believe ANY scores I post .... :D :twisted:
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Re: AR2 A 224 Save The Sun (until 09 Jan @ 06.00 GMT)

Postby mark_man » Thu Jan 03, 2013 6:22 pm

Beautiful level ,but it's as restrictive as the last one (probably more restrictive due to high prices of other parts ).
I can only see one way of doing this (cheaply),I'M out already .
Good luck everyone .
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Re: AR2 A 224 Save The Sun (until 09 Jan @ 06.00 GMT)

Postby Votart Silak » Thu Jan 03, 2013 6:41 pm

9500+ :D
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Re: AR2 A 224 Save The Sun (until 09 Jan @ 06.00 GMT)

Postby mark_man » Thu Jan 03, 2013 7:08 pm

9520+ but not far from my max
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Re: AR2 A 224 Save The Sun (until 09 Jan @ 06.00 GMT)

Postby ASAM » Thu Jan 03, 2013 10:05 pm

9500. not optimized at all
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Re: AR2 A 224 Save The Sun (until 09 Jan @ 06.00 GMT)

Postby ASAM » Thu Jan 03, 2013 11:08 pm

4278
RED POC
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Re: AR2 A 224 Save The Sun (until 09 Jan @ 06.00 GMT)

Postby bythelee » Fri Jan 04, 2013 9:40 am

Methinks red isn't going to be the winning solution :lol:
But congratz for doing it anyway!

edit: 9550+ :D

but agreed, not much scope to tweak once you've got it working.
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Re: AR2 A 224 Save The Sun (until 09 Jan @ 06.00 GMT)

Postby mark_man » Fri Jan 04, 2013 11:42 pm

9560 + I can only see one possible way under 450 - ,other than that it's down to who can do the first part the cheapest and keep the catcher 40-.
But this game always surprises me . :D
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Re: AR2 A 224 Save The Sun (until 09 Jan @ 06.00 GMT)

Postby bythelee » Sat Jan 05, 2013 4:21 am

I also have the feeling that there's only one way to do this.
But I've been off-form lately, so I hope to be surprised too. :wink:

9570+ :)
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Re: AR2 A 224 Save The Sun (until 09 Jan @ 06.00 GMT)

Postby Votart Silak » Sat Jan 05, 2013 9:43 am

9600+ :D
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Re: AR2 A 224 Save The Sun (until 09 Jan @ 06.00 GMT)

Postby mark_man » Sat Jan 05, 2013 1:24 pm

9604+ thats my max .
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Re: AR2 A 224 Save The Sun (until 09 Jan @ 06.00 GMT)

Postby ASAM » Wed Jan 09, 2013 6:48 am

please take my solutions even if it is late : i were living without internet during the week!
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Re: AR2 A 224 Save The Sun (until 09 Jan @ 06.00 GMT)

Postby mark_man » Wed Jan 09, 2013 8:30 am

late for me too lol ,never mind 9608 .thought it was 6pm lol
Attachments
AR2_A_224_SaveTheSun.276-markman rocket.lvl2
(11.93 KiB) Downloaded 113 times
AR2_A_224_SaveTheSun.9608.lvl2
(11.61 KiB) Downloaded 110 times
Last edited by mark_man on Wed Jan 09, 2013 6:03 pm, edited 1 time in total.
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