AR2.1.2 A 080 Nameless (ends 20/6/10@2000gmt)

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Re: AR2.1.2 A 080 Nameless (ends 20/6/10@2000gmt)

Postby ioncorpse » Fri Jun 18, 2010 10:37 am

1150+ :lms:
But very unpleased with my structures, so expensive...and metal bars so fragile :?
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Re: AR2.1.2 A 080 Nameless (ends 20/6/10@2000gmt)

Postby markmadras » Fri Jun 18, 2010 11:23 am

Ahhh I just got 1148 :lms: :(
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Re: AR2.1.2 A 080 Nameless (ends 20/6/10@2000gmt)

Postby Votart Silak » Fri Jun 18, 2010 12:41 pm

Wow, 1150+ :lms: :shock: :shock: :shock:
At me only 1133 :lms:
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Re: AR2.1.2 A 080 Nameless (ends 20/6/10@2000gmt)

Postby ioncorpse » Fri Jun 18, 2010 12:44 pm

:shock: :shock: It means that my solution better, than I thought. :mrgreen:

#edit: AREditor doesn't handle solutions, only level itself. Bad, I had a good idea. :(
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Re: AR2.1.2 A 080 Nameless (ends 20/6/10@2000gmt)

Postby DaveLloyd180 » Fri Jun 18, 2010 2:24 pm

Newbie has retired at 1103
If AREditor is used to solve contests then perhaps Peter should include it in the program :?:
The only problem with making things totally idiot-proof is the unerring capacity to misinterpret the ability of total idiots. :shock:
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Re: AR2.1.2 A 080 Nameless (ends 20/6/10@2000gmt)

Postby ioncorpse » Fri Jun 18, 2010 2:31 pm

AREditor isn't his program, but maybe he can include his own advanced editor?
Also, AREditor & ARTweaker were used in the past, with AR1. It saved a lot of time...

Failed with AREditor, probably new type of hash is used, 12 bytes o_O
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Re: AR2.1.2 A 080 Nameless (ends 20/6/10@2000gmt)

Postby markmadras » Fri Jun 18, 2010 3:01 pm

The new AR2 will have many refinements made to 'Level Edit' so it will do everything that ARedit does (without crashing). It will also include a fine tweaking facility.

I wonder how much longer it will be :?
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Re: AR2.1.2 A 080 Nameless (ends 20/6/10@2000gmt)

Postby ioncorpse » Fri Jun 18, 2010 6:15 pm

I want a :dms: medal. I hope, I'll get one. :twisted:
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Re: AR2.1.2 A 080 Nameless (ends 20/6/10@2000gmt)

Postby DaveLloyd180 » Fri Jun 18, 2010 8:27 pm

But then you will have three feet! :shock:
The only problem with making things totally idiot-proof is the unerring capacity to misinterpret the ability of total idiots. :shock:
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Re: AR2.1.2 A 080 Nameless (ends 20/6/10@2000gmt)

Postby rob » Fri Jun 18, 2010 8:32 pm

:lol:

I only consider dillo through solid object dark so no :dms: this time.
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Re: AR2.1.2 A 080 Nameless (ends 20/6/10@2000gmt)

Postby ioncorpse » Fri Jun 18, 2010 11:44 pm

No :dms: ? No problem. :) But look at my last PM to you and try to understand, how I made such thing and is it possible to do? :twisted:
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Re: AR2.1.2 A 080 Nameless (ends 20/6/10@2000gmt)

Postby rob » Fri Jun 18, 2010 11:54 pm

After having another look I agree it's not :lms: Just don't know yet if it's :dms: or diskwalification...
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Re: AR2.1.2 A 080 Nameless (ends 20/6/10@2000gmt)

Postby ioncorpse » Sat Jun 19, 2010 12:09 am

By the rules - it's only :dms: , no cheat. Look at Unw explanation in "Building tips", same idea. :mrgreen: ANY Bug in AR = :dms:

P.S. AREditor is allowed.

P.P.S. 1150+ :lms: , 1160+ :dms:
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Re: AR2.1.2 A 080 Nameless (ends 20/6/10@2000gmt)

Postby ioncorpse » Sat Jun 19, 2010 11:55 am

Ok, rob decided that my method isn't allowed at all. :? But next time I'll try to improve it and it will be 100% light. :D
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