In reply to Dave from A 069 Stereo
I agree with your thoughts Dave, but to enable a clear distinction between the A and B League contests we would need a list of parameters to work to and I doubt if anyone will ever be able to create one. If every material including Dillos and Portals were all a fixed size, and all levels were created within fixed boundary lines, with fixed prices, fixed gravity and so on you might stand half a chance to lay down some useful guidelines.
These guidelines are probably as close as you will ever get, they come from the original contest hosting guide that was written by PeterT, follow the link to see the rest. Look at the time period suggested for solving a level in each League, 1.5hours for A and 3 hours for B .
viewtopic.php?f=6&t=1003
Additional guidelines for type A:
- Only levels that were created using the ingame editor exclusively. (No multiple armadillos, portals, overlong metal bars etc.)
- Levels should be solveable (not cheaply, just solvable!) in no more than 1.5 hours by an average player that has finished the main game and extra levels.
Additional guidelines for type B:
- You may meddle with the level file in any way you wish, as long as you test it well
- One contest may consist of more than one level. This fits into the naming scheme by just varying the [YourNameForTheLevel] part.
- Levels should be solvable in 3 hours by regular contestants (higher level of experience compared to the normal players above).