markmadras wrote:Hi Vankwish, nice to hear from you again. A well made point and one worth taking notice of
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To clarify my point:
I spent about an hour+ last night on this one: trying different things, trying to move the dillos cheaply. After that hour+ I had all the dillos bouncing close to their portals, and had developed cheap catchers. Score was 1683. However, I knew each dillo would take at least another 30+ minutes to actually get bouncing perfectly, and probably longer to get the catch. So that was 1+ hours just to get a cheap competitive concept without even proving it worked.
I also had a single structure that was used to direct two of the dillos, so that would be very tweaky to achieve the right result for both dillos. Overall I knew it would take a further 2-3 hours to get my concept to a proof. Maybe even longer if I was trying to squeeze the last few dollars out of it because each dillo would take quite a long time to get right again.
Ultimately that is more time than I have.