AR2.1.2 A 066 SOS (ends 5/5/10@1800gmt)

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AR2.1.2 A 066 SOS (ends 5/5/10@1800gmt)

Postby rob » Sun May 02, 2010 12:09 pm

Welcome to the 66th AR2 A contest: SOS

As a wise man ( :lol: ) once said: If you are bad at naming levels make levels that name themselves.

AR2 Version 2.1.2 Beta is used, make sure you use the correct version.
If you download this level please submit your solution even if you think it's not good. You help us keep the forum alive and we might be able to help you become a better player.
Prices are changed.
Submissions by PM.
Naming convention [Score]-[YourForumName]-[SolutionName]
GMT Time link: http://wwp.greenwichmeantime.com/

Have fun :D
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Re: AR2.1.2 A 066 SOS (ends 5/5/10@1800gmt)

Postby DaveLloyd180 » Sun May 02, 2010 2:24 pm

I looked at it and gave up.
Then I had a pint :D
300+ to open
Dave.
The only problem with making things totally idiot-proof is the unerring capacity to misinterpret the ability of total idiots. :shock:
(Just out of "Newbie School")
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Re: AR2.1.2 A 066 SOS (ends 5/5/10@1800gmt)

Postby markmadras » Sun May 02, 2010 4:37 pm

He he, I had a pint before I looked, found it quite easy :D

350+ :lms:
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Re: AR2.1.2 A 066 SOS (ends 5/5/10@1800gmt)

Postby DaveLloyd180 » Sun May 02, 2010 4:51 pm

Good :!:
I'm glad you beat me - I had a solution at 335 - but managed NOT to save it :oops:
My next bid will be c500$
(or I may retire) :D
Dave
The only problem with making things totally idiot-proof is the unerring capacity to misinterpret the ability of total idiots. :shock:
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Re: AR2.1.2 A 066 SOS (ends 5/5/10@1800gmt)

Postby Votart Silak » Sun May 02, 2010 6:40 pm

666+ :lms: :twisted:
Life as a zebra: that a light, that a dark, and in the end - an ass!
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Re: AR2.1.2 A 066 SOS (ends 5/5/10@1800gmt)

Postby markmadras » Sun May 02, 2010 7:39 pm

700+ :lms: :D
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Re: AR2.1.2 A 066 SOS (ends 5/5/10@1800gmt)

Postby Votart Silak » Sun May 02, 2010 7:56 pm

777+ :lms: :D
Life as a zebra: that a light, that a dark, and in the end - an ass!
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Re: AR2.1.2 A 066 SOS (ends 5/5/10@1800gmt)

Postby Andrew » Sun May 02, 2010 11:41 pm

Returning after a long hiatus...
800+
Anything goes with Armadillo Run 2, right?
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Re: AR2.1.2 A 066 SOS (ends 5/5/10@1800gmt)

Postby markmadras » Sun May 02, 2010 11:55 pm

Hi Andrew and welcome back.
Yes, anything goes with AR2 no more Light & Dark :D

820+ :lms:
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Re: AR2.1.2 A 066 SOS (ends 5/5/10@1800gmt)

Postby rob » Mon May 03, 2010 12:13 am

Hi, welcome back Andrew :D

While ar2 is in beta it's important to find as much bugs and dark forces as possible so peter can fix it in the next version. Best way to do that is to allow, even encourage the abuse of any bugs :D
A lot of bugs have been taken care of but there's still some work.
-Force generated by separation of overlapping object is still a bit too much.
-It's very easy to push supersmall dillo's through solid objects. Recently votart managed to push a large one through so that's something peter needs to look at.
That's basicaly it, there are some more but these are the most abusive ones.
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Re: AR2.1.2 A 066 SOS (ends 5/5/10@1800gmt)

Postby Votart Silak » Mon May 03, 2010 5:05 am

888+ :lms: :D
Life as a zebra: that a light, that a dark, and in the end - an ass!
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Re: AR2.1.2 A 066 SOS (ends 5/5/10@1800gmt)

Postby Andrew » Mon May 03, 2010 6:21 am

888+?
Damn... thought we had some breathing room there :cry:
Time for some tweaking...
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Re: AR2.1.2 A 066 SOS (ends 5/5/10@1800gmt)

Postby sendai45 » Mon May 03, 2010 8:10 am

$911+ Its ultra tweaking time!

EDIT: All done, I think. Interested to see if the bidding passes my new score... :D
Last edited by sendai45 on Mon May 03, 2010 10:15 am, edited 1 time in total.
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Re: AR2.1.2 A 066 SOS (ends 5/5/10@1800gmt)

Postby markmadras » Mon May 03, 2010 10:00 am

And I just got 894, thinking that would be enough :lol:

On with the tweaking :D
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Re: AR2.1.2 A 066 SOS (ends 5/5/10@1800gmt)

Postby DaveLloyd180 » Mon May 03, 2010 10:48 am

I have a personal hatred of "the cloth bug"
Create a cloth pully and the cloth will slide inside the length of a metal plate etc and get stuck.
The tops of Rob's S's in this level is a good example.
(Not that anyone would be so stupid as to create an expensive cloth pully - he-hum :oops: )
I've written to Peter about this one - and I feel he wont change it because of knock on effects and "how it will change existing contest results"
So, perhaps Rob is not totally correct? The more results we create, with bugs, the more they will be incorporated into the final upgrade?
Dave(cloth rules :D )Lloyd180
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