AR2_A_047_Barred (Till 28/02/2010 @20:00)

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AR2_A_047_Barred (Till 28/02/2010 @20:00)

Postby markmadras » Fri Feb 26, 2010 12:12 am

Welcome to the 47th AR2 A league contest: Barred

AR2 Beta#1 version is used.
Jackhammers are banned.
Prices are changed.

Submissions by PM.

Naming convention is:
[DollarsRemaining]-[YourFourmName]-[SolutionName]

GMT Time link: http://wwp.greenwichmeantime.com/

All three Dillo's are required, have fun, I have a fairly easy POC :D You should be able to beat it :D
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Re: AR2_A_047_Barred (Till 29/02/2010 @20:00)

Postby rob » Fri Feb 26, 2010 1:05 am

Just submitted my first solution, 666+ :lms: :twisted:
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Re: AR2_A_047_Barred (Till 29/02/2010 @20:00)

Postby Votart Silak » Fri Feb 26, 2010 6:01 pm

1234+ :lms: :D
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Re: AR2_A_047_Barred (Till 29/02/2010 @20:00)

Postby rob » Fri Feb 26, 2010 10:00 pm

1313+ :lms: :D
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Re: AR2_A_047_Barred (Till 29/02/2010 @20:00)

Postby Votart Silak » Sat Feb 27, 2010 4:13 am

29th February is something new in a calendar?!! :lol:
1414+ :lms: :D
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Re: AR2_A_047_Barred (Till 29/02/2010 @20:00)

Postby markmadras » Sat Feb 27, 2010 11:07 am

:oops: and it's not a leap year :lol: .

I 'll end this Sunday night 28/2/10 unless anybody needs more time, I have only received solutions from Rob so far.
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Re: AR2_A_047_Barred (Till 28/02/2010 @20:00)

Postby rob » Sat Feb 27, 2010 1:33 pm

Fine by me, 1515+ :lms: :D

Maybe there are so few players because at first sight this look pretty hard? :? As soon as you put up your thinking cap you realize it's very simple......
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Re: AR2_A_047_Barred (Till 28/02/2010 @20:00)

Postby markmadras » Sat Feb 27, 2010 2:17 pm

It isn't just on this contest, B League is only me you and Votart. We seem to be the only players who take part in every contest, the other players may be are short of time and just play now and again. Quite a few contests now only have about two or three players, I just hope that Peter will soon get AR2 finished, without the random bounce and the tweaking problems it may attract more players. At the moment I think I would be a bit upset if I paid out for the game only to find both AR1 and AR2 Beta1 have several errors. Who wants to use a game that has bugs, we are used to it but I can imagine a new player being put off quite quickly when the slightest tweak can mess up the whole solution and in one spot the Dillo hits a plate like a lump of lead and with a tiny adjustment it will bounce like it is defying gravity.

Fingers, toes and everything else crossed that Peter gets this game fixed and a perfect bug free AR2 is with us soon. May be then new players will stay and the numbers will begin to increase :D
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Re: AR2_A_047_Barred (Till 28/02/2010 @20:00)

Postby Njaa » Sat Feb 27, 2010 6:20 pm

1616+
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Re: AR2_A_047_Barred (Till 28/02/2010 @20:00)

Postby rob » Sat Feb 27, 2010 7:03 pm

1661+ :lms: :D
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Re: AR2_A_047_Barred (Till 28/02/2010 @20:00)

Postby Votart Silak » Sat Feb 27, 2010 7:57 pm

1670+ :lms: :D
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Re: AR2_A_047_Barred (Till 28/02/2010 @20:00)

Postby rob » Sun Feb 28, 2010 12:56 am

1680+ :lms: :D
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Re: AR2_A_047_Barred (Till 28/02/2010 @20:00)

Postby Njaa » Sun Feb 28, 2010 11:12 am

1770+ is certainly possible, if you have the time to tweak that much :(
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Re: AR2_A_047_Barred (Till 28/02/2010 @20:00)

Postby rob » Sun Feb 28, 2010 2:31 pm

Is that a raise? Or a possible raise?

1700+ :lms: :lol:
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Re: AR2_A_047_Barred (Till 28/02/2010 @20:00)

Postby Njaa » Sun Feb 28, 2010 3:25 pm

Naw. It was more of a concession. I really really dislike loose rockets.
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