AR2FC_A_016_JupiterBridge (Ends 11/11/09 @ 17:00GMT)

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Re: AR2FC_A_016_JupiterBridge (Ends 11/11/09 @ 17:00GMT)

Postby Votart Silak » Tue Nov 10, 2009 5:36 pm

951+ :lms: :D
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Re: AR2FC_A_016_JupiterBridge (Ends 11/11/09 @ 17:00GMT)

Postby ioncorpse » Tue Nov 10, 2009 6:58 pm

Not sure that I'll have time to tweak my solution. :(
Almost made 960+, 970 is easy with tweaker but almost impossible without it. Probably this win is yours, Votart. :wink:
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Re: AR2FC_A_016_JupiterBridge (Ends 11/11/09 @ 17:00GMT)

Postby sendai45 » Tue Nov 10, 2009 7:57 pm

If you are looking to make even tinier tweaks to a level, try this:

Zoom in all the way.
Move the part one pixel in the OPPOSITE direction from where you want.
Zoom out a small amount.
Move the part back by one pixel.

This lets you take advantage of the small difference between pixel sizes in zoom increments.

Example: Lets say if you zoom in all the way, a node is exactly the size of the screen. You can now move the node by a single pixel at a time. Now zoom out so that the node takes up exactly half of the screen. Moving the node now will be equal to moving two pixels at full zoom. What about all the zoom levels in between? Halfway between these two views, you will be moving the node in increments of 1.5 smallest pixels. Zoom in all the way again, and move backwards by a tiny pixel. Your node is now .5 pixels from where it started! You can get very precise with this method.
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Re: AR2FC_A_016_JupiterBridge (Ends 11/11/09 @ 17:00GMT)

Postby markmadras » Wed Nov 11, 2009 12:41 am

I sure am glad Peter is putting a new Tweaker into Beta 2 :lol:
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Re: AR2FC_A_016_JupiterBridge (Ends 11/11/09 @ 17:00GMT)

Postby Votart Silak » Wed Nov 11, 2009 5:29 am

ioncorpse wrote:Not sure that I'll have time to tweak my solution. :(
Almost made 960+, 970 is easy with tweaker but almost impossible without it. Probably this win is yours, Votart. :wink:

I strongly doubt, at me only 1952 :lms:
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Re: AR2FC_A_016_JupiterBridge (Ends 11/11/09 @ 17:00GMT)

Postby mi2 » Wed Nov 11, 2009 11:59 am

guess who is back :D ? i have to say that i don't like this high gravity so my final score is 948 :lms: witch is not that bad i think ( first try with ar2). is there a how to build new levels? where can i add multidillos or change the gravity :?
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Re: AR2FC_A_016_JupiterBridge (Ends 11/11/09 @ 17:00GMT)

Postby ioncorpse » Wed Nov 11, 2009 12:15 pm

Votart Silak wrote:I strongly doubt, at me only 1952 :lms:

You beat my score by thousand! :shock: :shock: :shock:

2 mi2: Shift+Right-click on material icon or AR icon (on AR icon without Shift also new feature we have). Right-click on Slow icon to achive "Fast mode".
ARs adds simply clicking on level.
Shift-click on dillo, 2 change color.

P.S. Welcome back! :D
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Re: AR2FC_A_016_JupiterBridge (Ends 11/11/09 @ 17:00GMT)

Postby Votart Silak » Wed Nov 11, 2009 12:46 pm

B-r-r-r! Only 952 :lms: :D

mi2, I glad to see you :D :D :D
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Re: AR2FC_A_016_JupiterBridge (Ends 11/11/09 @ 17:00GMT)

Postby clwillingham » Wed Nov 11, 2009 6:00 pm

oh yes right. ONLY 952? :D

i'm really missing something importent here. if you start at 1000, then that means you must have about ten parts. i don't see how anything could hold up to the pressure of 1000% gravity with so little parts.
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Re: AR2FC_A_016_JupiterBridge (Ends 11/11/09 @ 17:00GMT)

Postby Votart Silak » Wed Nov 11, 2009 6:06 pm

You will soon see! I think here result will be 956-958 or more :D
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Re: AR2FC_A_016_JupiterBridge (Ends 11/11/09 @ 17:00GMT)

Postby ioncorpse » Wed Nov 11, 2009 7:23 pm

Votart Silak wrote:You will soon see! I think here result will be 956-958 or more :D

I bet, you will win. :) I can be wrong, but..I think so.
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