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Re: ARFC A 005 NewAge (Ends 04/10/09 @ 10:00 GMT)
Posted:
Thu Oct 01, 2009 4:13 pm
by markmadras
I don't think this would have worked in AR1, interesting
2200++
Re: ARFC A 005 NewAge (Ends 04/10/09 @ 10:00 GMT)
Posted:
Thu Oct 01, 2009 5:51 pm
by V4nKw15h
2300+
Is anyone else having problems with a catcher that will never stop moving?
Re: ARFC A 005 NewAge (Ends 04/10/09 @ 10:00 GMT)
Posted:
Thu Oct 01, 2009 6:58 pm
by markmadras
Vankwish, not in this solution but I have come across it. Examples have been sent to Peter, it is part of the bounce irregularity and will be fixed in the next Beta version.
Re: ARFC A 005 NewAge (Ends 04/10/09 @ 10:00 GMT)
Posted:
Thu Oct 01, 2009 7:00 pm
by mx781
Yeah, the perpetual catcher movement makes things harder here. Had seen it before, wasn't sure whether it was a bug though.
2350++
Re: ARFC A 005 NewAge (Ends 04/10/09 @ 10:00 GMT)
Posted:
Thu Oct 01, 2009 7:04 pm
by V4nKw15h
It's a pain, because it happens in the cheapest catcher I can currently think of. No matter what I do it wont sit still, but it would so obviously settle in the portal if it would just stop moving.
Edit: I see you Cresta! Don't you dare browse and not play.
Re: ARFC A 005 NewAge (Ends 04/10/09 @ 10:00 GMT)
Posted:
Thu Oct 01, 2009 10:17 pm
by sendai45
2400++
Maybe I am missing something, but I can't see how this level would be an easy tie!
Re: ARFC A 005 NewAge (Ends 04/10/09 @ 10:00 GMT)
Posted:
Fri Oct 02, 2009 11:01 am
by markmadras
I was thinking the same thing
2450++
Re: ARFC A 005 NewAge (Ends 04/10/09 @ 10:00 GMT)
Posted:
Fri Oct 02, 2009 12:08 pm
by V4nKw15h
Agreed, it's definitely not going to be an easy tie.
I spent a good hour or more on the first part and I still have a hunch it can be done cheaper.
The same could be said for my catcher too, because nobody else is complaining about a catcher that won't stop moving. So that makes me believe there is a cheaper more obvious catcher. That happens to me alot. I lose on the catcher so often because I miss the obvious.
I don't think I will be winning this one.
Re: ARFC A 005 NewAge (Ends 04/10/09 @ 10:00 GMT)
Posted:
Fri Oct 02, 2009 12:51 pm
by Votart Silak
It's interesting to me, tomorrow here there will be real results or also will be foggy.
Re: ARFC A 005 NewAge (Ends 04/10/09 @ 10:00 GMT)
Posted:
Fri Oct 02, 2009 3:18 pm
by mx781
2500+
Re: ARFC A 005 NewAge (Ends 04/10/09 @ 10:00 GMT)
Posted:
Fri Oct 02, 2009 6:08 pm
by markmadras
2550++
Re: ARFC A 005 NewAge (Ends 04/10/09 @ 10:00 GMT)
Posted:
Fri Oct 02, 2009 11:31 pm
by sendai45
2600++
I had problems with getting my catcher to stop, too. I just sucked it up and paid $2 more to make it work. :/
Re: ARFC A 005 NewAge (Ends 04/10/09 @ 10:00 GMT)
Posted:
Sat Oct 03, 2009 12:18 am
by markmadras
2650++
my catcher took a while to settle so I just put the simulation on high speed and the Dillo went eventually
.
Re: ARFC A 005 NewAge (Ends 04/10/09 @ 10:00 GMT)
Posted:
Sat Oct 03, 2009 12:46 am
by V4nKw15h
2700+
I set my best catcher on high speed simulation 2 minutes ago. It hasn't slowed down yet, I'm watching it while I type this. But I guess it's the same problem for everyone so it doesn't matter. I too managed to get it to work for $2 more. Weird bug.
Oh well, nevermind. I think I'm done with this comp anyway. I'm only doing the single level, so if it's a draw I lose.
Re: ARFC A 005 NewAge (Ends 04/10/09 @ 10:00 GMT)
Posted:
Sat Oct 03, 2009 4:27 am
by Votart Silak
I understand nothing, when you speak about problems with the catcher. What speed?
2800+
2800+
in Ex