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Re: ARFC A 003 Cascade (ends 26/09/09 @ 15:00 GMT)

PostPosted: Fri Sep 25, 2009 8:43 am
by rob
2626+ :cms:
2727+ :lms:

Re: ARFC A 003 Cascade (ends 26/09/09 @ 15:00 GMT)

PostPosted: Fri Sep 25, 2009 8:44 am
by markmadras
I was only up to 2682 :lms: but just finished a good tweaking :D

2730+ :lms:

Re: ARFC A 003 Cascade (ends 26/09/09 @ 15:00 GMT)

PostPosted: Fri Sep 25, 2009 9:00 am
by sendai45
I too have finished a nice bit of tweaking! 2738+

Re: ARFC A 003 Cascade (ends 26/09/09 @ 15:00 GMT)

PostPosted: Fri Sep 25, 2009 9:09 am
by markmadras
Rob, you have raised your own light score to 2626+ :cms: is that correct it was 2525+ :cms:

2745+ :lms: :)

Re: ARFC A 003 Cascade (ends 26/09/09 @ 15:00 GMT)

PostPosted: Fri Sep 25, 2009 9:23 am
by rob
Ooops sorry :oops:
But yes it's correct.

Re: ARFC A 003 Cascade (ends 26/09/09 @ 15:00 GMT)

PostPosted: Fri Sep 25, 2009 9:43 am
by Votart Silak
When I can offer the real score :?:

Re: ARFC A 003 Cascade (ends 26/09/09 @ 15:00 GMT)

PostPosted: Fri Sep 25, 2009 10:22 am
by ioncorpse
Happy Birthday, Votart (too late, but something:)

You can raise (or show exact) your score at any time I think. We don't have strict rules.
If I was you - "common sence" tells me that 30hours til the end is normal time to show real score (+-20$), but when I'm revealing my real score - it gives information to others, using which they beat me :mrgreen:

Re: ARFC A 003 Cascade (ends 26/09/09 @ 15:00 GMT)

PostPosted: Fri Sep 25, 2009 12:28 pm
by Votart Silak
ioncorpse, thanks for congratulation :)
2828+ :lms:

Re: ARFC A 003 Cascade (ends 26/09/09 @ 15:00 GMT)

PostPosted: Fri Sep 25, 2009 12:32 pm
by markmadras
I have not been paying attention :oops: , Happy Birthday for yesterday Votart.

Re: ARFC A 003 Cascade (ends 26/09/09 @ 15:00 GMT)

PostPosted: Fri Sep 25, 2009 12:37 pm
by Votart Silak
markmadras, thanks! :)

Re: ARFC A 003 Cascade (ends 26/09/09 @ 15:00 GMT)

PostPosted: Fri Sep 25, 2009 1:53 pm
by V4nKw15h
Votart Silak wrote:ioncorpse, thanks for congratulation :)
2828+ :lms:


Beats me. Saves me having to find time to build a level :)

Re: ARFC A 003 Cascade (ends 26/09/09 @ 15:00 GMT)

PostPosted: Fri Sep 25, 2009 2:33 pm
by markmadras
After another brain straining tweaking session :idea: :D

2838+ :lms:

Re: ARFC A 003 Cascade (ends 26/09/09 @ 15:00 GMT)

PostPosted: Fri Sep 25, 2009 2:54 pm
by Votart Silak
2848+ :lms:

Re: ARFC A 003 Cascade (ends 26/09/09 @ 15:00 GMT)

PostPosted: Fri Sep 25, 2009 3:00 pm
by V4nKw15h
So I thought my light solution was about as good as it got. Maybe tweak a few dollars here or there but still quite close.

I was building based on normal light rules. Then I read that breaking stuff was suddenly no longer dark. So I rebuilt my solution.

Then these new scores come in and I'm scratching my head wondering how you managed to get them. They didn't seem possible.
Then I think of jackhammers and realise that now jackhammers are considered light. Oh ffs.

That is ridiculous. Breaking stuff and Jackhammers have been dark forever.

I started to play AR2 because I was looking for light competition and now it's darker than ever.

I have no intention of rebuilding my solution to incorporate a two plate jackhammer (which I noticed works). It's against the entire principle of AR2 and the reason I came back to play.

I hope I'm wrong and you guys have created something I simply haven't thought of, but I'm outta here until things get sorted out.
I was sick of people abusing and finding ways to cheat the game, I'm still sick of it. I hoped AR2 had solved that but it seems not. The current competitions are darker than they have ever been.

Incidentally, if I played against my principles and finished my jackhammer solution it would be 2900+ easily. It would also be the darkest "light" solution I've ever seen.

Re: ARFC A 003 Cascade (ends 26/09/09 @ 15:00 GMT)

PostPosted: Fri Sep 25, 2009 3:09 pm
by Votart Silak
V4nKw15h, you are right: my solution is dark, but rules are that. We now should open as much as possible errors connected with a dark side for their further elimination.