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Re: AR2.1.2 A 067 AR1 (Till 9/5/10 @ 20.00 GMT)

PostPosted: Sat May 08, 2010 11:14 am
by V4nKw15h
markmadras wrote:IMO :D Unless any one has a better solution we should not introduce any rules for restricting the level design for A League contests.

We should all just try to keep the A League contests a little easier than of late :D


Agreed with this. I'm fully aware that creating the perfect A league contest is a real challenge. It's harder to create a good A league than a good B league.

The ideal is a level that can be solved in twenty different interesting ways but no single solution takes longer than 20-30 minutes to tweak to completion. This allows even those players like myself with only an hour or two to create a competitive solution. I would still likely be beaten by those with more time to tweak out the last few dollars but at least I would have time to actually complete a couple of my ideas.

I can see exactly how to get 1680+ on this one, but I don't have the time to do all the tweaking to make it work. We all know it can take a very long time sometimes just to get one dillo to catch in the cheapest catcher. Make 3 dillos with 3 difficult catches and it's already too time consuming for me to get involved.

Re: AR2.1.2 A 067 AR1 (Till 9/5/10 @ 20.00 GMT)

PostPosted: Sat May 08, 2010 7:41 pm
by Andrew
Well I have to say I've been holding out on our score, but I think we're in good shape with 1700+

Re: AR2.1.2 A 067 AR1 (Till 9/5/10 @ 20.00 GMT)

PostPosted: Sat May 08, 2010 9:51 pm
by markmadras
You sure are, sorry I'm late with results just been preoccupied with B League contest :D