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ARF Contest N II (from now till 11th March 19:00 GMT)

PostPosted: Sun Mar 04, 2007 8:51 pm
by JonathanF
Welcome to the 2nd :armadillo: N contest!

Submissions can be sent to my email, jn2fr7@gmail.com.

Contest rules link: http://armadillo.metaclassofnil.com/for ... .php?t=232

Naming convention: <Dollars remaining> - <Your name> - <Solution's name (optional)>
i.e 12345 - ARChamp - So cool you have to watch

GMT Time link: http://wwp.greenwichmeantime.com/



In this level, your goal is to be one of the Space Invaders and invade the earth! Don't forget to watch the movie at the end of the level- pretty nostalgic ;)

There is one rule and is to have fun, good luck everyone, hope you all get a :lms:

PostPosted: Sun Mar 04, 2007 9:14 pm
by tomo
nice level!!!but too hard for N contest...

PostPosted: Sun Mar 04, 2007 9:29 pm
by tomo
i am asking myself if this level is even possible...

PostPosted: Sun Mar 04, 2007 9:29 pm
by JonathanF
Re-examine the level, it is not too hard IMO...;)

PostPosted: Sun Mar 04, 2007 9:32 pm
by tomo
too many anchors... you should re upload the level because the N league is for newbies...that's what i think

PostPosted: Sun Mar 04, 2007 9:47 pm
by tomo
ok i finished it now... but it's still hard :P 2272

PostPosted: Sun Mar 04, 2007 9:48 pm
by JonathanF
Many have said this level is too hard for an N league, but I don't think so.

First of all, as mentioned in the N contests rules: the levels must be as easy as those for "A" League or even easier

I have seen harder A contests like NickyNick's truck one...

If you all think it is too hard and the other forum members who can not participate in the N contests think this level is too hard for an A contest, I will make it easier- add more entrances or something like that.

EDIT:


General, applicable to both A and B:
- Keep small gaps between longer runs of anchored metal or rubber. This will detach them and prevent most problems with strangely interacting solutions.
- Related to the above: If there are multiple areas where the players will need to build independent structures in your level, try your utmost to keep them disconnected.
- Provide an ample budget for the level (it doesn't really matter for the contest if there are a few thousand remaining - but you needn't go totally overboard either!) and test the solvability of your level with it. DONE
- Try to design the level in such a way that there is no immediately obvious cheapest method. Ideally, design it such that multiple different paths arrive at nearly the same score. We understand that this is very hard. DONE
- Please follow this naming scheme:
ARFC_[type: A or B]_[RomanNumeral]_[YourNameForTheLevel].lvl
Numbers start from I again and are counted individually for each type, roman numerals are used to prevent the game from thinking the level is part of a set. The level name should be at the end of the string, that just makes a LOT more sense from a grouping perspective I think. The final string should contain no spaces.
- Remember the highest goal: the contest should be fun!

Additional guidelines for type A:
- No special per-level rules regarding scoring or non-destruction of components. The cheapest (legal, see contest rules) solution wins.
- Only levels that were created using the ingame editor exclusively. (No multiple armadillos, portals, overlong metal bars etc.)
- Levels should be solveable (not cheaply, just solvable!) in no more than 1.5 hours by an average player that has finished the main game and extra levels.

I think this level can be solved not cheaply in less than 20 minutes, I've already got a submission and tomo has finished it already...[/b]

PostPosted: Sun Mar 04, 2007 9:52 pm
by tomo
ok and it's hard to do light

PostPosted: Sun Mar 04, 2007 9:52 pm
by JonathanF
tomo wrote:ok and it's hard to do light


What happened to your fighter's spirit? Never give up!

PostPosted: Sun Mar 04, 2007 10:06 pm
by tomo
i will not...:D yeah lets do it 3200...

PostPosted: Mon Mar 05, 2007 3:53 am
by dudiobugtron
That's an amazing level design-wise.

By far my favourite ever level in terms of how it looks.

PostPosted: Mon Mar 05, 2007 8:52 am
by PeterT
dudiobugtron wrote:That's an amazing level design-wise.
Indeed. It's awesome! Too bad we can't participate ;)

PostPosted: Mon Mar 05, 2007 11:47 am
by JonathanF
Thank you very much dudio and Peter for your nice comments :)

PostPosted: Mon Mar 05, 2007 12:13 pm
by XTra_KrazzY
lol. (Sorry for the comment, it's not about the level itself)

Nice level, looks fancy

PostPosted: Mon Mar 05, 2007 2:18 pm
by tomo
3500....yay :D