Page 1 of 3

ARF C XXIII Contest (From now till 09.09 19:00 GMT)

PostPosted: Sun Sep 02, 2007 9:26 am
by Cresta
Welcome to 23rd C contest: Value For Money! :D

This is fundamentally a speed contest (yes, another one!)
The difference is that not only speed counts:
I really want to see who can solve a level fastly and cheaply

How to calculate your score:

1. Complete the level
2. Look at money left
3. Look at the number indicated by the "time machine" (at the bottom of the lvl)
4. Multiply [money left] * [time machine number] = YOUR SCORE (going from 0 to 100000)

Obviously best score wins
Enjoy the ride!!

(Hope it won't lag to anybody)

Naming convention is:
[Score]-[YourForumName]-[SolutionName]

Example:
99999-Me-Mine

Submissions to: botte.86@libero.it

Contest rules link: http://armadillo.metaclassofnil.com/for ... .php?t=277

GMT Time link: http://wwp.greenwichmeantime.com/

PostPosted: Sun Sep 02, 2007 10:33 am
by McGinge
For the time machine number, say the level finishes and its halfway between what was 20 and the 19, which number do you go by?

PostPosted: Sun Sep 02, 2007 10:42 am
by Cresta
The time machine number changes when the wall between two number explodes... ok?

PostPosted: Sun Sep 02, 2007 10:59 am
by McGinge
Kl ok thanks; LOVE THIS LEVEL!! It's trying to get a balance of fast and expensive, or slow and cheap! :D

PostPosted: Sun Sep 02, 2007 11:05 am
by FF
Nice concept cresta!
I think it will be really unusual to tweak!
70000+ Dark for a start

PostPosted: Sun Sep 02, 2007 3:16 pm
by JustcallmeDrago
0+L

I'm serious! 8)

EDIT: 55k+L

My solution could be considered 2 different scores...

The timer stops a 14.5, but the sim goes to just after the 15.05 timer breaks. Which should I go by?

PostPosted: Sun Sep 02, 2007 6:27 pm
by McGinge
61000 + L

PostPosted: Mon Sep 03, 2007 8:33 pm
by FF
JustcallmeDrago wrote:The timer stops a 14.5, but the sim goes to just after the 15.05 timer breaks. Which should I go by?

It is very important question Cresta! pliz answer it!
/*I've the same problem to decide between 18 or 17 :(
if it is 17 anyway - solution is much $ cheaper, as I dont have to hurry, and if it is 18, result is bigger even if I spend a bit money to harry dillo.*/

PostPosted: Mon Sep 03, 2007 8:38 pm
by McGinge
OK before i was bluffing but now i do actually have 61000 light :D

PostPosted: Mon Sep 03, 2007 8:53 pm
by Cresta
FF wrote:
JustcallmeDrago wrote:The timer stops a 14.5, but the sim goes to just after the 15.05 timer breaks. Which should I go by?

It is very important question Cresta! pliz answer it!
/*I've the same problem to decide between 18 or 17 :(
if it is 17 anyway - solution is much $ cheaper, as I dont have to hurry, and if it is 18, result is bigger even if I spend a bit money to harry dillo.*/


When the simulation ends, and the WHOLE sistem (time machine included) stops, you look at the number indicated from the time machine, the first existing wall determines your score.

PostPosted: Mon Sep 03, 2007 9:03 pm
by JustcallmeDrago
Cresta wrote:
FF wrote:
JustcallmeDrago wrote:The timer stops a 14.5, but the sim goes to just after the 15.05 timer breaks. Which should I go by?

It is very important question Cresta! pliz answer it!
/*I've the same problem to decide between 18 or 17 :(
if it is 17 anyway - solution is much $ cheaper, as I dont have to hurry, and if it is 18, result is bigger even if I spend a bit money to harry dillo.*/


When the simulation ends, and the WHOLE sistem (time machine included) stops, you look at the number indicated from the time machine, the first existing wall determines your score.


Aha! so we can put extra walls in front of the time machine that never break so we can have scores well over 100,000! I love this league!

Thanks

PostPosted: Mon Sep 03, 2007 9:22 pm
by McGinge
No hang on it should be from when the stopwatch stops; as in when the dillo exits... Otherwise im screwed!

PostPosted: Mon Sep 03, 2007 9:47 pm
by Cresta
I'm sorry, but I think it's better in this way, it is esier to understand in case of undetermination!

PostPosted: Mon Sep 03, 2007 9:56 pm
by FF
Cresta wrote:I'm sorry, but I think it's better in this way, it is esier to understand in case of undetermination!

It is not really important what are the rools. It's really important to be having a single meaning rules. Thank u, Cresta.
//BTW 74k+D

PostPosted: Tue Sep 04, 2007 2:34 pm
by McGinge
Hmmm Cresta seriously once the dillo exits, its the end of the level anyway!! It just has a couple of miliseconds to completely end... PPLEEEASSEE!! Make from the when the dillo exits! It helps everyone! :P:P:D:D:D