ARFC_C_XXII - Drake's Bay Ends Sep 1st 2007 18:00 GMT

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ARFC_C_XXII - Drake's Bay Ends Sep 1st 2007 18:00 GMT

Postby wolterw » Sun Aug 26, 2007 9:51 pm

Welcome to C contest # 22 - Drake's Bay
Submissions to: wolter@uninet.com.br

Contest rules link: http://armadillo.metaclassofnil.com/for ... php?t=1016

Naming convention is:
[Time Score]-[Money left]-[YourForumName]-[SolutionName]

GMT Time link: http://wwp.greenwichmeantime.com/

Just take the dillo to the pirate's treasure as fast as you can.
You may build anything, anywhere.
Overbudget is not allowed.
In case of a score tie, money left will be the decision factor.
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ARFC_C_XXII - Drake's Bay.lvl
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Postby NickyNick » Sun Aug 26, 2007 10:07 pm

Wow, it's amazing! Much better, than previous one with tons of rules and levels (citating McGinge, "no offence Drago!"; you had very good concept for last C, but it was a bit too complex, for my taste).
AR & W:A forever
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Postby JustcallmeDrago » Sun Aug 26, 2007 10:14 pm

I agree and there were too many levels!
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Postby JustcallmeDrago » Sun Aug 26, 2007 10:43 pm

Estimating 15.00-L
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Postby FF » Sun Aug 26, 2007 11:02 pm

Not too low budget, wolterw? 5000 is more like a truth :)
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Postby wolterw » Sun Aug 26, 2007 11:15 pm

Buccaneer is on a low budget this time. He may have to row a boat to get there. The treasure is worth the effort though.
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Postby FF » Sun Aug 26, 2007 11:30 pm

wolterw wrote:Buccaneer is on a low budget this time. He may have to row a boat to get there. The treasure is worth the effort though.

Oh... ok... 30- dark for now. The treasure is nice but effort is colossal :D
Btw, some anchor points are not really horizontal and vertical placed. This makes some problems :(

EDIT: 20- dark
REEDIT: 15- dark
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Postby McGinge » Mon Aug 27, 2007 12:18 am

O dear... Cant play... Lag... DANGNAMMIT!!:D
In an ideal world, where anything and everything is in perfect form, is there a perfect form of imperfection?

Work THAT one out! :)
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Postby FF » Mon Aug 27, 2007 12:23 am

McGinge wrote:O dear... Cant play... Lag... DANGNAMMIT!!:D

Yeah, mine is a bit laggy too :(
Anyway now I like the level, as now I understand it's idea... BTW 12- dark :twisted:
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Postby JustcallmeDrago » Mon Aug 27, 2007 12:33 am

FF wrote:
McGinge wrote:O dear... Cant play... Lag... DANGNAMMIT!!:D

Yeah, mine is a bit laggy too :(
Anyway now I like the level, as now I understand it's idea... BTW 12- dark :twisted:


Nice! :shock:

I'm having trouble getting into the island :lms:. Small holes :evil:
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Postby FF » Mon Aug 27, 2007 12:35 am

JustcallmeDrago wrote:Small holes :evil:

Think... Remember "Guntlet" level and it's "design cheat" :D:D:D
Hope I helped u ;)
And the highest hole is big enough
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Postby JustcallmeDrago » Mon Aug 27, 2007 12:37 am

FF wrote:
JustcallmeDrago wrote:Small holes :evil:

Think... Remember "Guntlet" level and it's "design cheat" :D:D:D
Hope I helped u ;)


Oh. I thought there wasn't anything like that. I need to check better next time.

ty.
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Postby Overlord » Mon Aug 27, 2007 10:08 am

13- L
All ARFC A contests and solutions 1st-255th: viewtopic.php?f=6&t=2245
A tool to copy .lvl2 files to \Levels dir when opened: viewtopic.php?f=6&t=2374
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Postby FF » Mon Aug 27, 2007 3:04 pm

11- D
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Postby McGinge » Mon Aug 27, 2007 3:05 pm

it takes you less than 6 seconds to get there??? :shock: :shock: :? :? :? I can never get these... :(
In an ideal world, where anything and everything is in perfect form, is there a perfect form of imperfection?

Work THAT one out! :)
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