ARF Contest C #XIV (2007-06-13 to 2007-06-20 18:00 GMT)

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ARF Contest C #XIV (2007-06-13 to 2007-06-20 18:00 GMT)

Postby NickyNick » Wed Jun 13, 2007 7:36 pm

Hello dudes,
welcome to the "C" League Contest #14 - Space Journey!

Submissions to: t.nick.a@gmail.com

Contest rules link: http://armadillo.metaclassofnil.com/forum/viewtopic.php?t=1016

Naming convention is:
[Money left]-[YourForumName]-[SolutionName]

Example:
99999-MyAss-ArmstrongSucks

GMT Time link: http://wwp.greenwichmeantime.com/

The rules for this contest:

1) The goal is to build a flying machine, that will pass armadillo to the moon. The level must be completed.
2) You are not allowed to construct anything outside the red zone (except area inside the moon).
3) It is not allowed to touch the walls with any part of rocket or dillo.
4) Cheapest rocket wins.

Good luck and have fun! :D
Attachments
ARFC_C_XIV_SpaceJourney.lvl
the level
(15.64 KiB) Downloaded 233 times
arfc c 14.jpg
the screenshot
Last edited by NickyNick on Wed Jun 20, 2007 8:53 pm, edited 4 times in total.
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Postby luka1222 » Wed Jun 13, 2007 7:45 pm

nice one exactly what i was thinkin :D
of all the things ive lost i miss my mind the most.
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Postby luka1222 » Wed Jun 13, 2007 7:49 pm

do you have to finnish the level or just shoot past the moon and can you biuld things on the moon :D i love it :D
of all the things ive lost i miss my mind the most.
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Postby NickyNick » Wed Jun 13, 2007 7:58 pm

Yay, thanks! :D I'm glad that you like it.
Yes, you must finish the level. And you can build things (kind of dock for the rocket) inside the moon too. I'll fix it in the rules now.
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Postby Overlord » Wed Jun 13, 2007 8:46 pm

That's hard if I can't build anything outside the red area and can't touch the walls, but I'll try it.
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Postby ioncorpse » Wed Jun 13, 2007 9:06 pm

Too hard, i can't afford to spend more then 1 hour for one level:( Maybe next time:)
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Postby wolterw » Wed Jun 13, 2007 10:03 pm

Psychologically, a good example of sadism for the developer, masochism for those who enjoyed the level and bloody lucky bastard for the one that eventually will win it.
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Postby Ikerous » Wed Jun 13, 2007 10:12 pm

I'm pretty sure i could do it in under an hour
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Postby Ikerous » Wed Jun 13, 2007 10:35 pm

Took me 23 minutes to get the dillo to the portal
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Postby JonathanF » Wed Jun 13, 2007 10:44 pm

Looks like lots of timers-work...
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Postby Ikerous » Wed Jun 13, 2007 10:47 pm

Lol my proof of concept used 9 timers and 5 rockets
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Postby NickyNick » Wed Jun 13, 2007 10:48 pm

wolterw wrote:Psychologically, a good example of sadism for the developer, masochism for those who enjoyed the level and bloody lucky bastard for the one that eventually will win it.

Hmm... :? Actually, I've just finished building Proof-o-concept, and it wasn't boring and tweaky at all. Just I've found good concept for it, everything was nice and I enjoyed a lot while was playing this level.
From other side, maybe I'm masochist, who knows? 8)
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Postby NickyNick » Wed Jun 13, 2007 10:56 pm

I've read the rules again and I want to notify that "Cheapest rocket wins" doesn't mean that you need to minimize amount of rockets in your solution, but money :lol:
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Postby gamma57 » Wed Jun 13, 2007 11:06 pm

If I have a rocket with multiple stages, and as my dillo-naut goes throught the course, the stages are ejected to change the mass and angle of flight, does this count as not following the rule that you can not touch the walls?

the ejected stages crash into the wall and burn, but my main dillo-rocket stays in the center and doesnt touch the wall.

Just needed a clarification. Thanks.
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Postby NickyNick » Wed Jun 13, 2007 11:11 pm

Yes, it is absolutely ok with rules :D
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