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ARF Contest C #XIV (2007-06-13 to 2007-06-20 18:00 GMT)

PostPosted: Wed Jun 13, 2007 7:36 pm
by NickyNick
Hello dudes,
welcome to the "C" League Contest #14 - Space Journey!

Submissions to: t.nick.a@gmail.com

Contest rules link: http://armadillo.metaclassofnil.com/forum/viewtopic.php?t=1016

Naming convention is:
[Money left]-[YourForumName]-[SolutionName]

Example:
99999-MyAss-ArmstrongSucks

GMT Time link: http://wwp.greenwichmeantime.com/

The rules for this contest:

1) The goal is to build a flying machine, that will pass armadillo to the moon. The level must be completed.
2) You are not allowed to construct anything outside the red zone (except area inside the moon).
3) It is not allowed to touch the walls with any part of rocket or dillo.
4) Cheapest rocket wins.

Good luck and have fun! :D

PostPosted: Wed Jun 13, 2007 7:45 pm
by luka1222
nice one exactly what i was thinkin :D

PostPosted: Wed Jun 13, 2007 7:49 pm
by luka1222
do you have to finnish the level or just shoot past the moon and can you biuld things on the moon :D i love it :D

PostPosted: Wed Jun 13, 2007 7:58 pm
by NickyNick
Yay, thanks! :D I'm glad that you like it.
Yes, you must finish the level. And you can build things (kind of dock for the rocket) inside the moon too. I'll fix it in the rules now.

PostPosted: Wed Jun 13, 2007 8:46 pm
by Overlord
That's hard if I can't build anything outside the red area and can't touch the walls, but I'll try it.

PostPosted: Wed Jun 13, 2007 9:06 pm
by ioncorpse
Too hard, i can't afford to spend more then 1 hour for one level:( Maybe next time:)

PostPosted: Wed Jun 13, 2007 10:03 pm
by wolterw
Psychologically, a good example of sadism for the developer, masochism for those who enjoyed the level and bloody lucky bastard for the one that eventually will win it.

PostPosted: Wed Jun 13, 2007 10:12 pm
by Ikerous
I'm pretty sure i could do it in under an hour

PostPosted: Wed Jun 13, 2007 10:35 pm
by Ikerous
Took me 23 minutes to get the dillo to the portal

PostPosted: Wed Jun 13, 2007 10:44 pm
by JonathanF
Looks like lots of timers-work...

PostPosted: Wed Jun 13, 2007 10:47 pm
by Ikerous
Lol my proof of concept used 9 timers and 5 rockets

PostPosted: Wed Jun 13, 2007 10:48 pm
by NickyNick
wolterw wrote:Psychologically, a good example of sadism for the developer, masochism for those who enjoyed the level and bloody lucky bastard for the one that eventually will win it.

Hmm... :? Actually, I've just finished building Proof-o-concept, and it wasn't boring and tweaky at all. Just I've found good concept for it, everything was nice and I enjoyed a lot while was playing this level.
From other side, maybe I'm masochist, who knows? 8)

PostPosted: Wed Jun 13, 2007 10:56 pm
by NickyNick
I've read the rules again and I want to notify that "Cheapest rocket wins" doesn't mean that you need to minimize amount of rockets in your solution, but money :lol:

PostPosted: Wed Jun 13, 2007 11:06 pm
by gamma57
If I have a rocket with multiple stages, and as my dillo-naut goes throught the course, the stages are ejected to change the mass and angle of flight, does this count as not following the rule that you can not touch the walls?

the ejected stages crash into the wall and burn, but my main dillo-rocket stays in the center and doesnt touch the wall.

Just needed a clarification. Thanks.

PostPosted: Wed Jun 13, 2007 11:11 pm
by NickyNick
Yes, it is absolutely ok with rules :D